> import Sound.SC3 {- hsc3 -} > import Sound.SC3.UGen.Record.Plain.StkPluck {- hsc3-rec -} > g_01 = mkStkPluck stkPluckR > g_02 = > let u = stkPluckR > {freq = midiCPS (iRand 'α' 32 96) > ,decay_ = rand 'β' 0 127} > s = leakDC (mkStkPluck u) 0.995 > in mrg2 s (detectSilence s 0.01 0.5 RemoveSynth)