> import Sound.SC3 {- hsc3 -} > g_01 = > let e = linen (impulse KR 2 0) 0.01 0.6 0.4 DoNothing > in e * sinOsc AR 440 0 * 0.1 > g_02 = > let x = mouseX KR (-1) 1 Linear 0.1 > y = mouseY KR 0.01 0.25 Linear 0.1 > e = linen x 1 y 1.0 DoNothing > in sinOsc AR 440 0 * e