{-# OPTIONS_GHC -fno-warn-unused-imports #-} {-# LANGUAGE CPP, BangPatterns, FlexibleContexts #-} -- | -- Module : Graphics.Image -- Copyright : (c) Alexey Kuleshevich 2016 -- License : BSD3 -- Maintainer : Alexey Kuleshevich <lehins@yandex.ru> -- Stability : experimental -- Portability : non-portable -- -- Haskell Image Processing (HIP) library is a wrapper around any array like -- data structure and is fully agnostic to the underlying representation. All of -- the functionality in this library relies on few type classes that -- corresponding representation types are instances of: -- -- * @__`Graphics.Image.Types.Array` arr cs e__@ - this is a base class for every -- __@`Graphics.Image.Types.Image`@ @arr@ @cs@ @e@__, where @__arr__@ stands for an underlying array -- representation, @__cs__@ is the `ColorSpace` of an image and @__e__@ is the -- type denoting precision of an image. -- -- * @__`ManifestArray` arr cs e__@ - is a kind of array that is represented by an -- actual data in memory. -- -- * @__`SequentialArray` arr cs e__@ - contains functionality that can only be -- computed sequentially. -- -- * @__`MutableArray` arr cs e__@ - allows mutation on __@`MImage`@ @st@ @arr@ @cs@ @e@__, -- which is `Image`'s mutable cousin. -- -- Array representation type and the above classes it is installed in determine -- operations that can be done on the image with that representation. -- -- Representations using <http://hackage.haskell.org/package/vector Vector> and -- <http://hackage.haskell.org/package/repa Repa> packages: -- -- * `VU` - Unboxed Vector representation. (Default) -- * `RD` - Delayed Repa array representation. -- * `RS` - Unboxed Repa array representation (computation is done sequentially). -- * `RP` - Unboxed Repa array representation (computation is done in parallel). -- -- Images with `RD` type hold functions rather then actual data, so this -- representation should be used for fusing computation together, and later -- changed to `RS` or `RP` using `exchange`, which in turn performs the fused -- computation. -- -- Just as it is mentioned above, Vector representation is a default one, so in -- order to create images with Repa representation -- "Graphics.Image.Interface.Repa" module can be used. It should be imported as -- qualified, since it contains image generating functions with same names as -- here. -- -- Many of the function names exported by this module will clash with the ones -- from "Prelude", hence it can be more convenient to import it qualified and -- all relevenat types import using "Graphics.Image.Types" module: -- -- @ -- import qualified Graphics.Image as I -- import Graphics.Image.Types -- @ -- module Graphics.Image ( -- * Color Space -- $colorspace -- * Creation -- -- If it is necessary to create an image in an other representation -- or with some specific 'Pixel' precision, you can use 'make' from -- "Graphics.Image.Interface" module and manually specifying function's output -- type, ex: -- -- @ makeImage (256, 256) (PixelY . fromIntegral . fst) :: Image RP Y Word8 @ -- makeImage, fromLists, -- * IO -- ** Reading -- | Read any supported image file into an 'Image' with 'VU' (Vector Unboxed) -- representation and pixels with 'Double' precision. In order to read an -- image with different representation, color space and precision 'readImage' -- or 'readImageExact' from <Graphics-Image-IO.html Graphics.Image.IO> can be -- used. readImageY, readImageYA, readImageRGB, readImageRGBA, readImageExact, -- ** Writing writeImage, writeImageExact, displayImage, -- * Accessors -- ** Dimensions rows, cols, dims, -- ** Indexing index, defaultIndex, maybeIndex, -- * Transformation -- ** Pointwise map, imap, zipWith, izipWith, -- ** Geometric traverse, traverse2, transpose, backpermute, (|*|), -- * Reduction fold, sum, product, maximum, minimum, normalize, -- * Representations exchange, VU(..), RD(..), RS(..), RP(..), ) where #if MIN_VERSION_base(4,8,0) import Prelude hiding (map, zipWith, sum, product, maximum, minimum, traverse) #else import Prelude hiding (map, zipWith, sum, product, maximum, minimum) #endif import qualified Data.Foldable as F import Graphics.Image.ColorSpace import Graphics.Image.IO import Graphics.Image.Interface hiding (makeImage, fromLists) import Graphics.Image.Interface.Vector import Graphics.Image.Interface.Repa (RD(..), RS(..), RP(..)) import Graphics.Image.Processing import Graphics.Image.Processing.Complex --import Graphics.Image.Processing.Binary import Graphics.Image.IO.Histogram -- | Get the number of rows in an image. -- -- >>> frog <- readImageRGB "images/frog.jpg" -- >>> frog -- <Image VectorUnboxed RGB (Double): 200x320> -- >>> rows frog -- 200 -- rows :: Array arr cs e => Image arr cs e -> Int rows = fst . dims {-# INLINE rows #-} -- | Get the number of columns in an image. -- -- >>> frog <- readImageRGB "images/frog.jpg" -- >>> frog -- <Image VectorUnboxed RGB (Double): 200x320> -- >>> cols frog -- 320 -- cols :: Array arr cs e => Image arr cs e -> Int cols = snd . dims {-# INLINE cols #-} -- | Sum all pixels in the image. sum :: ManifestArray arr cs e => Image arr cs e -> Pixel cs e sum = fold (+) 0 {-# INLINE sum #-} -- | Multiply all pixels in the image. product :: ManifestArray arr cs e => Image arr cs e -> Pixel cs e product = fold (+) 1 {-# INLINE product #-} -- | Retrieve the biggest pixel from an image maximum :: (ManifestArray arr cs e, Ord (Pixel cs e)) => Image arr cs e -> Pixel cs e maximum !img = fold max (index img (0, 0)) img {-# INLINE maximum #-} -- | Retrieve the smallest pixel from an image minimum :: (ManifestArray arr cs e, Ord (Pixel cs e)) => Image arr cs e -> Pixel cs e minimum !img = fold min (index img (0, 0)) img {-# INLINE minimum #-} -- | Scales all of the pixels to be in the range @[0, 1]@. normalize :: (ManifestArray arr cs e, ManifestArray arr Gray e, Fractional e, Ord e) => Image arr cs e -> Image arr cs e normalize !img = if l == s then (if s < 0 then (*0) else if s > 1 then (*1) else id) img else map normalizer img where !(PixelGray l, PixelGray s) = (maximum $ map (PixelGray . F.maximum) img, minimum $ map (PixelGray . F.minimum) img) normalizer !px = (px - pure s) / pure (l - s) {-# INLINE normalizer #-} {-# INLINE normalize #-} -- $colorspace -- Here is a list of default Pixels with their respective constructors: -- -- @ -- * __'Pixel' 'Y' e = PixelY e__ - Luma, also commonly denoted as __Y'__. -- * __'Pixel' 'YA' e = PixelYA e__ - Luma with alpha. -- * __'Pixel' 'RGB' e = PixelRGB e__ - Red, Green and Blue. -- * __'Pixel' 'RGBA' e = PixelRGBA e__ - RGB with alpha -- * __'Pixel' 'HSI' e = PixelHSI e__ - Hue, Saturation and Intensity. -- * __'Pixel' 'HSIA' e = PixelHSIA e__ - HSI with alpha -- * __'Pixel' 'CMYK' e = PixelCMYK e__ - Cyan, Magenta, Yellow and Key (Black). -- * __'Pixel' 'CMYKA' e = PixelCMYKA e__ - CMYK with alpha. -- * __'Pixel' 'YCbCr' e = PixelYCbCr e__ - Luma, blue-difference and red-difference chromas. -- * __'Pixel' 'YCbCrA' e = PixelYCbCrA e__ - YCbCr with alpha. -- ------------------------------------------------------------------------------------------ -- * __'Pixel' 'Binary' 'Bit' = 'on' | 'off'__ - Bi-tonal. -- * __'Pixel' cs ('Complex' e) = ('Pixel' cs e) '+:' ('Pixel' cs e)__ - Complex pixels with any color space. -- * __'Pixel' 'Gray' e = PixelGray e__ - Used for separating channels from other color spaces. -- @ -- -- Every 'Pixel' is an instance of 'Functor', 'Applicative', 'F.Foldable' and -- 'Num', as well as 'Floating' and 'Fractional' if __e__ is also an instance. -- -- All of the functionality related to every 'ColorSpace' is re-exported by -- "Graphics.Image.Types" module.