/******************************************************************************************* * * raylib [shapes] example - splines drawing * * Example originally created with raylib 5.0, last time updated with raylib 5.0 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2023 Ramon Santamaria (@raysan5) * ********************************************************************************************/ #include "raylib.h" #define RAYGUI_IMPLEMENTATION #include "raygui.h" // Required for UI controls #include // Required for: NULL #define MAX_SPLINE_POINTS 32 // Cubic Bezier spline control points // NOTE: Every segment has two control points typedef struct { Vector2 start; Vector2 end; } ControlPoint; // Spline types typedef enum { SPLINE_LINEAR = 0, // Linear SPLINE_BASIS, // B-Spline SPLINE_CATMULLROM, // Catmull-Rom SPLINE_BEZIER // Cubic Bezier } SplineType; //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; SetConfigFlags(FLAG_MSAA_4X_HINT); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing"); Vector2 points[MAX_SPLINE_POINTS] = { { 50.0f, 400.0f }, { 160.0f, 220.0f }, { 340.0f, 380.0f }, { 520.0f, 60.0f }, { 710.0f, 260.0f }, }; int pointCount = 5; int selectedPoint = -1; int focusedPoint = -1; Vector2 *selectedControlPoint = NULL; Vector2 *focusedControlPoint = NULL; // Cubic Bezier control points initialization ControlPoint control[MAX_SPLINE_POINTS] = { 0 }; for (int i = 0; i < pointCount - 1; i++) { control[i].start = (Vector2){ points[i].x + 50, points[i].y }; control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y }; } // Spline config variables float splineThickness = 8.0f; int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier bool splineTypeEditMode = false; bool splineHelpersActive = true; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- // Spline points creation logic (at the end of spline) if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_SPLINE_POINTS)) { points[pointCount] = GetMousePosition(); pointCount++; } // Spline point focus and selection logic for (int i = 0; i < pointCount; i++) { if (CheckCollisionPointCircle(GetMousePosition(), points[i], 8.0f)) { focusedPoint = i; if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedPoint = i; break; } else focusedPoint = -1; } // Spline point movement logic if (selectedPoint >= 0) { points[selectedPoint] = GetMousePosition(); if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1; } // Cubic Bezier spline control points logic if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1)) { // Spline control point focus and selection logic for (int i = 0; i < pointCount; i++) { if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f)) { focusedControlPoint = &control[i].start; if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].start; break; } else if (CheckCollisionPointCircle(GetMousePosition(), control[i].end, 6.0f)) { focusedControlPoint = &control[i].end; if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].end; break; } else focusedControlPoint = NULL; } // Spline control point movement logic if (selectedControlPoint != NULL) { *selectedControlPoint = GetMousePosition(); if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedControlPoint = NULL; } } // Spline selection logic if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0; else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1; else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2; else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3; //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); if (splineTypeActive == SPLINE_LINEAR) { // Draw spline: linear DrawSplineLinear(points, pointCount, splineThickness, RED); } else if (splineTypeActive == SPLINE_BASIS) { // Draw spline: basis DrawSplineBasis(points, pointCount, splineThickness, RED); // Provide connected points array /* for (int i = 0; i < (pointCount - 3); i++) { // Drawing individual segments, not considering thickness connection compensation DrawSplineSegmentBasis(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON); } */ } else if (splineTypeActive == SPLINE_CATMULLROM) { // Draw spline: catmull-rom DrawSplineCatmullRom(points, pointCount, splineThickness, RED); // Provide connected points array /* for (int i = 0; i < (pointCount - 3); i++) { // Drawing individual segments, not considering thickness connection compensation DrawSplineSegmentCatmullRom(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON); } */ } else if (splineTypeActive == SPLINE_BEZIER) { // Draw spline: cubic-bezier (with control points) for (int i = 0; i < pointCount - 1; i++) { // Drawing individual segments, not considering thickness connection compensation DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED); // Every cubic bezier point should have two control points DrawCircleV(control[i].start, 6, GOLD); DrawCircleV(control[i].end, 6, GOLD); if (focusedControlPoint == &control[i].start) DrawCircleV(control[i].start, 8, GREEN); else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 8, GREEN); DrawLineEx(points[i], control[i].start, 1.0f, LIGHTGRAY); DrawLineEx(points[i + 1], control[i].end, 1.0f, LIGHTGRAY); // Draw spline control lines DrawLineV(points[i], control[i].start, GRAY); //DrawLineV(control[i].start, control[i].end, LIGHTGRAY); DrawLineV(control[i].end, points[i + 1], GRAY); } } if (splineHelpersActive) { // Draw spline point helpers for (int i = 0; i < pointCount; i++) { DrawCircleLinesV(points[i], (focusedPoint == i)? 12.0f : 8.0f, (focusedPoint == i)? BLUE: DARKBLUE); if ((splineTypeActive != SPLINE_LINEAR) && (splineTypeActive != SPLINE_BEZIER) && (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY); DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), points[i].x, points[i].y + 10, 10, BLACK); } } // Check all possible UI states that require controls lock if (splineTypeEditMode) GuiLock(); // Draw spline config GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness)); GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f); GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive); GuiUnlock(); GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:"); if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode; EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }