-- This file is part of Goatee. -- -- Copyright 2014 Bryan Gardiner -- -- Goatee is free software: you can redistribute it and/or modify -- it under the terms of the GNU Affero General Public License as published by -- the Free Software Foundation, either version 3 of the License, or -- (at your option) any later version. -- -- Goatee is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Affero General Public License for more details. -- -- You should have received a copy of the GNU Affero General Public License -- along with Goatee. If not, see . module Game.Goatee.Sgf.TreeTest (tests) where import Data.Version (showVersion) import Game.Goatee.App (applicationName) import Game.Goatee.Sgf.Property import Game.Goatee.Sgf.TestInstances () import Game.Goatee.Sgf.Tree import Game.Goatee.Sgf.Types import Game.Goatee.Test.Common import Paths_goatee (version) import Test.Framework (testGroup) import Test.Framework.Providers.HUnit (testCase) import Test.HUnit ((@=?), (@?=)) tests = testGroup "Game.Goatee.Sgf.Tree" [ emptyNodeTests, rootNodeTests, findPropertyTests, addPropertyTests, addChildTests ] emptyNodeTests = testGroup "emptyNode" [ testCase "has no properties" $ [] @=? nodeProperties emptyNode, testCase "has no children" $ [] @=? nodeChildren emptyNode ] rootNodeTests = testGroup "rootNode" [ testCase "sets SZ correctly" $ do assertElem (SZ 9 9) $ nodeProperties $ rootNode $ Just (9, 9) assertElem (SZ 19 19) $ nodeProperties $ rootNode $ Just (19, 19) assertElem (SZ 9 5) $ nodeProperties $ rootNode $ Just (9, 5), testCase "sets AP correctly" $ do let ap = AP (toSimpleText applicationName) (toSimpleText $ showVersion version) assertElem ap $ nodeProperties $ rootNode Nothing assertElem ap $ nodeProperties $ rootNode $ Just (9, 9) ] findPropertyTests = testGroup "findProperty" [ testCase "returns Nothing for an empty node" $ Nothing @=? findProperty propertyB (mk []), testCase "returns Nothing if no properties match" $ Nothing @=? findProperty propertyB (mk [FF 4, GM 1, ST defaultVariationMode, SZ 9 9]), testCase "finds present properties" $ do Just (B (Just (2,3))) @=? findProperty propertyB (mk [B (Just (2,3))]) Just (W Nothing) @=? findProperty propertyW (mk [B Nothing, W Nothing]) Just IT @=? findProperty propertyIT (mk [IT, GW Double2]) Just (GW Double2) @=? findProperty propertyGW (mk [IT, GW Double2]), testCase "doesn't find absent properties" $ do Nothing @=? findProperty propertyW (mk [B Nothing]) Nothing @=? findProperty propertyW (mk [FF 4, GM 1, ST defaultVariationMode, SZ 9 9]) ] where mk properties = emptyNode { nodeProperties = properties } addPropertyTests = testGroup "addProperty" [ testCase "adds properties in order" $ do let prop1 = B (Just (6,6)) prop2 = RE GameResultVoid prop3 = C (toText "Game over.") node1 = addProperty prop1 emptyNode node2 = addProperty prop2 node1 node3 = addProperty prop3 node2 node1 @?= emptyNode { nodeProperties = [prop1] } node2 @?= emptyNode { nodeProperties = [prop1, prop2] } node3 @?= emptyNode { nodeProperties = [prop1, prop2, prop3] } ] addChildTests = testGroup "addChild" [ testCase "adds children in order" $ do let node1 = emptyNode { nodeProperties = [B (Just (0,0))] } node2 = emptyNode { nodeProperties = [W (Just (1,1))] } node3 = emptyNode { nodeProperties = [B (Just (2,2))] } node4 = emptyNode { nodeProperties = [W Nothing] } node2' = addChild node3 node2 node1' = addChild node2' node1 node1'' = addChild node4 node1' node1'' @?= mk [B (Just (0,0))] [mk [W (Just (1,1))] [mk [B (Just (2,2))] []], mk [W Nothing] []] ] where mk properties children = emptyNode { nodeProperties = properties , nodeChildren = children } -- TODO Test validateNode.