local normalSounds = { Sound("honk1.wav"), Sound("honk2.wav"), Sound("honk3.wav"), Sound("honk4.wav") } render.DrawBeam( self.StartPos - norm, -- Start self.EndPos, -- End 64 * (1 - self.Life), -- Width texcoord, -- Start tex coord texcoord + self.Length / 128, -- End tex coord Color( -- Color (optional) Lerp( self.Life, 255, 50 ), Lerp( self.Life, 100, 50 ), 255, 255 ) ) function a() return 1, 2, 3, 4, 5 end -- format: multiline local normalSounds = { Sound("honk1.wav"), Sound("honk2.wav"), Sound("honk3.wav"), Sound("honk4.wav") } // format: multiline render.DrawBeam( self.StartPos - norm, -- Start self.EndPos, -- End 64 * (1 - self.Life), -- Width texcoord, -- Start tex coord texcoord + self.Length / 128, -- End tex coord Color( -- Color (optional) Lerp( self.Life, 255, 50 ), Lerp( self.Life, 100, 50 ), 255, 255 ) ) -- format: multiline function a() return 1, 2, 3, 4, 5 end -- format: multiline for a in 1, 2, 3, 4, 5 do print(a) end --[[ format: multiline ]] local normalSounds = { Sound("honk1.wav"), Sound("honk2.wav"), Sound("honk3.wav"), Sound("honk4.wav") } /* format: multiline */ render.DrawBeam( self.StartPos - norm, -- Start self.EndPos, -- End 64 * (1 - self.Life), -- Width texcoord, -- Start tex coord texcoord + self.Length / 128, -- End tex coord Color( -- Color (optional) Lerp( self.Life, 255, 50 ), Lerp( self.Life, 100, 50 ), 255, 255 ) ) local normalSounds = { Sound("honk1.wav"), Sound("honk2.wav"), Sound("honk3.wav"), Sound("honk4.wav") } render.DrawBeam( self.StartPos - norm, -- Start self.EndPos, -- End 64 * (1 - self.Life), -- Width texcoord, -- Start tex coord texcoord + self.Length / 128, -- End tex coord Color( -- Color (optional) Lerp( self.Life, 255, 50 ), Lerp( self.Life, 100, 50 ), 255, 255 ) ) function a() return 1, 2, 3, 4, 5 end for a in 1, 2, 3, 4, 5 do print(a) end