-- See for a lengthy -- explanation about this code. import Data.Map.Strict (Map) import Data.Set (Set) import qualified Data.Set as Set import qualified Data.Map.Strict as Map import System.Random import Graphics.Gloss import Graphics.Gloss.Data.Vector import Graphics.Gloss.Data.ViewPort import Graphics.Gloss.Data.ViewState import Graphics.Gloss.Interface.Pure.Game import qualified Graphics.Gloss.Data.Point.Arithmetic as Pt type Vertex = Int type Edge = (Vertex, Vertex) -- Graph ---------------------------------------------------------------------- -- INVARIANT Every `Vertex` present in a set of neighbours is present as -- a key in the `Map`. newtype Graph = Graph {grNeighs :: Map Vertex (Set Vertex)} -- | An empty graph, with no edges or vertexes. emptyGraph :: Graph emptyGraph = Graph Map.empty -- | Add a new vertex to the graph. addVertex :: Vertex -> Graph -> Graph addVertex v (Graph neighs) = Graph $ case Map.lookup v neighs of Nothing -> Map.insert v Set.empty neighs Just _ -> neighs -- | Add a new edge to the graph. addEdge :: Edge -> Graph -> Graph addEdge (v1, v2) gr = Graph neighs where gr' = addVertex v1 (addVertex v2 gr) neighs = Map.insert v1 (Set.insert v2 (vertexNeighs v1 gr')) $ Map.insert v2 (Set.insert v1 (vertexNeighs v2 gr')) $ grNeighs gr' -- | Yield the neighbours of a vertex. vertexNeighs :: Vertex -> Graph -> Set Vertex vertexNeighs v (Graph neighs) = neighs Map.! v -- | Get the set of edges in a graoh. graphEdges :: Graph -> Set Edge graphEdges = Map.foldrWithKey' foldNeighs Set.empty . grNeighs where -- For each vertex `v1`, insert an edge for each neighbour `v2`. foldNeighs v1 ns es = Set.foldr' (\v2 -> Set.insert (order (v1, v2))) es ns order (v1, v2) = if v1 > v2 then (v1, v2) else (v2, v1) -- Scene ---------------------------------------------------------------------- -- INVARIANT The keys in `scGraph` are the same as the keys in `scPoints`. data Scene = Scene { scGraph :: Graph , scPoints :: Map Vertex Point , scSelected :: Maybe Vertex , scViewState :: ViewState } -- | An empty scene. emptyScene :: Scene emptyScene = Scene { scGraph = emptyGraph , scPoints = Map.empty , scSelected = Nothing , scViewState = viewStateInit } -- | Add a vertex to a scene. scAddVertex :: Vertex -> Point -> Scene -> Scene scAddVertex v pt sc@Scene{scGraph = gr, scPoints = pts} = sc{scGraph = addVertex v gr, scPoints = Map.insert v pt pts} -- | Add an edge to a scene. scAddEdge :: Edge -> Scene -> Scene scAddEdge e@(v1, v2) sc@Scene{scGraph = gr, scPoints = pts} = if Map.member v1 pts && Map.member v2 pts then sc{scGraph = addEdge e gr} else error "scAddEdge: non existant point!" -- | Randomize the endpoints of some edges, and pack them into a Scene. fromEdges :: StdGen -> [Edge] -> Scene fromEdges gen es = foldr scAddEdge (fst (Set.foldr' addv (emptyScene, gen) vs)) es where vs = Set.fromList (concat [[v1, v2] | (v1, v2) <- es]) halfWidth = fromIntegral (fst windowSize) / 2 halfHeight = fromIntegral (snd windowSize) / 2 addv v (sc, gen1) = let (x, gen2) = randomR (-halfWidth, halfWidth ) gen1 (y, gen3) = randomR (-halfHeight, halfHeight) gen2 in (scAddVertex v (x, y) sc, gen3) -- Drawing -------------------------------------------------------------------- vertexPos :: Vertex -> Scene -> Point vertexPos v Scene{scPoints = pts} = pts Map.! v vertexRadius :: Float vertexRadius = 6 vertexColor :: Color vertexColor = makeColor 1 0 0 1 -- Red edgeColor :: Color edgeColor = makeColor 1 1 1 0.8 -- Whiteish drawVertex :: Vertex -> Scene -> Picture drawVertex v sc = Translate x y (ThickCircle (vertexRadius / 2) vertexRadius) where (x, y) = vertexPos v sc drawEdge :: Edge -> Scene -> Picture drawEdge (v1, v2) sc = Line [vertexPos v1 sc, vertexPos v2 sc] drawScene :: Scene -> Picture drawScene sc@Scene{scGraph = gr, scViewState = ViewState{viewStateViewPort = port}} = applyViewPortToPicture port $ Pictures [Color edgeColor edges, Color vertexColor vertices] where vertices = Pictures [drawVertex n sc | n <- Map.keys (grNeighs gr) ] edges = Pictures [drawEdge e sc | e <- Set.toList (graphEdges gr)] -- Graph Layout --------------------------------------------------------------- charge :: Float charge = 100000 pushForce :: Point -- Vertex we're calculating the force for -> Point -- Vertex pushing the other away -> Vector pushForce v1 v2 = -- If we are analysing the same vertex, l = 0 if l > 0 then (charge / l) `mulSV` normalizeV d else (0, 0) where d = v1 Pt.- v2 l = magV d ** 2 stiffness :: Float stiffness = 1 / 2 pullForce :: Point -> Point -> Vector pullForce v1 v2 = stiffness `mulSV` (v2 Pt.- v1) -- | Apply forces to update the position of a single point. updatePosition :: Float -- Time since the last update -> Vertex -- Vertex we are analysing -> Scene -> Point -- New position updatePosition dt v1 sc@Scene{scPoints = pts, scGraph = gr} = v1pos Pt.+ pull Pt.+ push where v1pos = vertexPos v1 sc -- Gets a velocity by multiplying the time by the force (we assume -- a mass of 1). getVel f v2pos = dt `mulSV` f v1pos v2pos -- Sum all the pushing and pulling. All the other vertices push, -- the connected vertices pull. push = Map.foldr' (\v2pos -> (getVel pushForce v2pos Pt.+)) (0, 0) pts pull = foldr (\v2pos -> (getVel pullForce v2pos Pt.+)) (0, 0) [vertexPos v2 sc | v2 <- Set.toList (vertexNeighs v1 gr)] -- | Apply forces to update the position of all the points. updatePositions :: Float -> Scene -> Scene updatePositions dt sc@Scene{scSelected = sel, scGraph = Graph neighs} = foldr f sc (Map.keys neighs) where f n sc' = let pt = if Just n == sel then vertexPos n sc else updatePosition dt n sc' in scAddVertex n pt sc' -- | Check if a point is in the given circle. inCircle :: Point -- Where the user has clicked -> Float -- The scaling factor in the ViewPort -> Point -- The position of the vertex -> Bool inCircle p sca v = magV (v Pt.- p) <= vertexRadius * sca findVertex :: Point -> Float -> Scene -> Maybe Vertex findVertex p1 sca Scene{scPoints = pts} = Map.foldrWithKey' f Nothing pts where f _ _ (Just v) = Just v f v p2 Nothing = if inCircle p1 sca p2 then Just v else Nothing -- Events --------------------------------------------------------------------- handleEvent :: Event -> Scene -> Scene handleEvent (EventKey (MouseButton LeftButton) Down Modifiers{shift = Down} pos) sc = case findVertex (invertViewPort port pos) (viewPortScale port) sc of Nothing -> sc Just v -> sc{scSelected = Just v} where viewState = scViewState sc port = viewStateViewPort viewState handleEvent (EventKey (MouseButton LeftButton) Up _ _) sc@Scene{scSelected = Just _} = sc {scSelected = Nothing} handleEvent (EventMotion pos) sc@Scene{scPoints = pts, scSelected = Just v} = sc{ scPoints = Map.insert v (invertViewPort port pos) pts} where port = viewStateViewPort (scViewState sc) handleEvent ev sc = sc{ scViewState = updateViewStateWithEvent ev (scViewState sc)} -- Sample Graph --------------------------------------------------------------- -- Taken from . sampleGraph :: [Edge] sampleGraph = [(1, 30), (1, 40), (8, 46), (8, 16), (10, 25), (10, 19), (10, 33), (12, 8 ), (12, 36), (12, 17), (13, 38), (13, 24), (24, 49), (24, 13), (24, 47), (24, 12), (25, 27), (25, 12), (27, 12), (27, 14), (29, 10), (29, 8 ), (30, 24), (30, 44), (38, 29), (38, 35), (2, 42), (2, 35), (2, 11), (14, 18), (14, 24), (14, 38), (18, 49), (18, 47), (26, 41), (26, 42), (31, 39), (31, 47), (31, 25), (37, 26), (37, 16), (39, 50), (39, 14), (39, 18), (39, 47), (41, 31), (41, 8 ), (42, 44), (42, 29), (44, 37), (44, 32), (3, 20), (3, 28), (6, 45), (6, 28), (9, 6 ), (9, 16), (15, 16), (15, 48), (16, 50), (16, 32), (16, 39), (20, 33), (33, 9 ), (33, 46), (33, 48), (45, 15), (4, 17), (4, 15), (4, 12), (17, 21), (19, 35), (19, 15), (19, 43), (21, 19), (21, 50), (23, 36), (34, 23), (34, 24), (35, 34), (35, 16), (35, 18), (36, 46), (5, 7 ), (5, 36), (7, 32), (7, 11), (7, 14), (11, 40), (11, 50), (22, 46), (28, 43), (28, 8 ), (32, 28), (32, 39), (32, 42), (40, 22), (40, 47), (43, 11), (43, 17) ] -- Main ----------------------------------------------------------------------- windowSize :: (Int, Int) windowSize = (800, 600) sceneWindow :: Scene -> IO () sceneWindow sc = play (InWindow "Graph Drawing - shift + left mouse button to drag" windowSize (10, 10)) black 30 sc drawScene handleEvent updatePositions main :: IO () main = do gen <- getStdGen sceneWindow (fromEdges gen sampleGraph)