addColors | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
AdditionalButton | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
allQuads | Graphics.Gloss.Data.Quad |
alt | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
angleVV | Graphics.Gloss.Data.Vector |
animate | Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss |
animateFixedIO | Graphics.Gloss.Interface.IO.Animate |
animateIO | Graphics.Gloss.Interface.IO.Animate |
aquamarine | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Arc | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
arc | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
arcSolid | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
argV | Graphics.Gloss.Data.Vector |
azure | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Bitmap | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
bitmap | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
BitmapData | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
bitmapOfBMP | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
bitmapOfByteString | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
bitmapOfForeignPtr | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
black | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Blank | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
blank | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
blue | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
bright | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
castSegIntoCellularQuadTree | Graphics.Gloss.Algorithms.RayCast |
centerCoordOfExtent | Graphics.Gloss.Data.Extent |
Char | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
chartreuse | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Circle | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
circle | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
circleSolid | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
closestPointOnLine | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
closestPointOnLineParam | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
Color | |
1 (Type/Class) | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
2 (Data Constructor) | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
color | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Coord | Graphics.Gloss.Data.Extent |
coordInExtent | Graphics.Gloss.Data.Extent |
ctrl | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
cutQuadOfExtent | Graphics.Gloss.Data.Extent |
cyan | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
dark | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
degToRad | Graphics.Gloss.Geometry.Angle, Graphics.Gloss.Geometry |
detV | Graphics.Gloss.Data.Vector |
dim | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Display | Graphics.Gloss.Data.Display, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
display | Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss |
dotV | Graphics.Gloss.Data.Vector |
Down | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
emptyNode | Graphics.Gloss.Data.QuadTree |
emptyTree | Graphics.Gloss.Data.QuadTree |
Event | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
EventKey | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
EventMotion | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
Extent | Graphics.Gloss.Data.Extent |
flattenQuadTree | Graphics.Gloss.Data.QuadTree |
flattenQuadTreeWithExtents | Graphics.Gloss.Data.QuadTree |
FullScreen | Graphics.Gloss.Data.Display, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
green | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
greyN | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
insertByCoord | Graphics.Gloss.Data.QuadTree |
insertByPath | Graphics.Gloss.Data.QuadTree |
intersectLineLine | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
intersectSegExtent | Graphics.Gloss.Data.Extent |
intersectSegHorzLine | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
intersectSegHorzSeg | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
intersectSegLine | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
intersectSegSeg | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
intersectSegVertLine | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
intersectSegVertSeg | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
InWindow | Graphics.Gloss.Data.Display, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
isUnitExtent | Graphics.Gloss.Data.Extent |
Key | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyBackspace | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyBegin | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyDelete | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyDown | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyEnd | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyEnter | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyEsc | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF1 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF10 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF11 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF12 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF13 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF14 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF15 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF16 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF17 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF18 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF19 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF2 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF20 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF21 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF22 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF23 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF24 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF25 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF3 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF4 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF5 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF6 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF7 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF8 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyF9 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyHome | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyInsert | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyLeft | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyNumLock | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad0 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad1 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad2 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad3 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad4 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad5 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad6 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad7 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad8 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPad9 | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPadAdd | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPadDecimal | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPadDivide | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPadEnter | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPadEqual | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPadMultiply | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPadSubtract | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPageDown | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyPageUp | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyRight | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeySpace | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyState | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyTab | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyUnknown | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
KeyUp | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
LeftButton | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
liftToQuad | Graphics.Gloss.Data.QuadTree |
light | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Line | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
line | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
lineLoop | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
loadBMP | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
lookupByCoord | Graphics.Gloss.Data.QuadTree |
lookupByPath | Graphics.Gloss.Data.QuadTree |
lookupNodeByPath | Graphics.Gloss.Data.QuadTree |
magenta | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
magV | Graphics.Gloss.Data.Vector |
makeColor | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
makeColor' | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
makeColor8 | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
makeExtent | Graphics.Gloss.Data.Extent |
MiddleButton | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
mixColors | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Modifiers | |
1 (Type/Class) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
2 (Data Constructor) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
MouseButton | |
1 (Type/Class) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
2 (Data Constructor) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
mulSV | Graphics.Gloss.Data.Vector |
NE | Graphics.Gloss.Data.Quad |
normaliseAngle | Graphics.Gloss.Geometry.Angle, Graphics.Gloss.Geometry |
normaliseV | Graphics.Gloss.Data.Vector |
NW | Graphics.Gloss.Data.Quad |
orange | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Path | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
pathToCoord | Graphics.Gloss.Data.Extent |
Picture | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Pictures | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
pictures | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
play | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss |
playIO | Graphics.Gloss.Interface.IO.Game |
Point | Graphics.Gloss.Data.Point, Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
pointInBox | Graphics.Gloss.Data.Point |
pointInExtent | Graphics.Gloss.Data.Extent |
Polygon | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
polygon | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Quad | Graphics.Gloss.Data.Quad |
quadOfCoord | Graphics.Gloss.Data.Extent |
QuadTree | Graphics.Gloss.Data.QuadTree |
radToDeg | Graphics.Gloss.Geometry.Angle, Graphics.Gloss.Geometry |
rawColor | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rectanglePath | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rectangleSolid | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rectangleUpperPath | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rectangleUpperSolid | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rectangleUpperWire | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rectangleWire | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
red | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rgbaOfColor | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
RightButton | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
rose | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
Rotate | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rotate | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
rotateV | Graphics.Gloss.Data.Vector |
Scale | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
scale | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
SE | Graphics.Gloss.Data.Quad |
sectorWire | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
segClearsBox | Graphics.Gloss.Geometry.Line, Graphics.Gloss.Geometry |
shift | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
simulate | Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss |
simulateIO | Graphics.Gloss.Interface.IO.Simulate |
sizeOfExtent | Graphics.Gloss.Data.Extent |
SpecialKey | |
1 (Type/Class) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
2 (Data Constructor) | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
squareExtent | Graphics.Gloss.Data.Extent |
SW | Graphics.Gloss.Data.Quad |
takeExtent | Graphics.Gloss.Data.Extent |
takeQuadOfTree | Graphics.Gloss.Data.QuadTree |
Text | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
text | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
ThickArc | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
thickArc | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
ThickCircle | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
thickCircle | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
TLeaf | Graphics.Gloss.Data.QuadTree |
TNil | Graphics.Gloss.Data.QuadTree |
TNode | Graphics.Gloss.Data.QuadTree |
touchesSegExtent | Graphics.Gloss.Data.Extent |
traceSegIntoCellularQuadTree | Graphics.Gloss.Algorithms.RayCast |
Translate | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
translate | Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
unitVectorAtAngle | Graphics.Gloss.Data.Vector |
Up | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
Vector | Graphics.Gloss.Data.Vector, Graphics.Gloss.Data.Picture, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
ViewPort | |
1 (Type/Class) | Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate |
2 (Data Constructor) | Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate |
viewPortRotate | Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate |
viewPortScale | Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate |
viewPortTranslate | Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate |
violet | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
WheelDown | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
WheelUp | Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game |
white | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |
yellow | Graphics.Gloss.Data.Color, Graphics.Gloss.Interface.Pure.Display, Graphics.Gloss.Interface.Pure.Animate, Graphics.Gloss.Interface.IO.Animate, Graphics.Gloss.Interface.Pure.Simulate, Graphics.Gloss.Interface.IO.Simulate, Graphics.Gloss.Interface.Pure.Game, Graphics.Gloss.Interface.IO.Game, Graphics.Gloss |