{-# OPTIONS_HADDOCK hide #-} module Graphics.Gloss.Internals.Interface.ViewState.Reshape (callback_viewState_reshape, viewState_reshape) where import Graphics.Gloss.Internals.Interface.Callback import Graphics.Gloss.Internals.Interface.Backend import Graphics.Rendering.OpenGL (($=)) import qualified Graphics.Rendering.OpenGL.GL as GL -- | Callback to handle keyboard and mouse button events -- for controlling the viewport. callback_viewState_reshape :: Callback callback_viewState_reshape = Reshape (viewState_reshape) viewState_reshape :: ReshapeCallback viewState_reshape stateRef (width,height) = do -- Setup the viewport -- This controls what part of the window openGL renders to. -- We'll use the whole window. -- GL.viewport $= ( GL.Position 0 0 , GL.Size (fromIntegral width) (fromIntegral height)) postRedisplay stateRef