{-# OPTIONS_HADDOCK hide #-} module Graphics.Gloss.Internals.Interface.Simulate.State ( State (..) , stateInit ) where -- | Simulation state data State = State { -- | The iteration number we're up to. stateIteration :: !Integer -- | How many simulation setps to take for each second of real time , stateResolution :: !Int -- | How many seconds worth of simulation we've done so far , stateSimTime :: !Float } -- | Initial control state stateInit :: Int -> State stateInit resolution = State { stateIteration = 0 , stateResolution = resolution , stateSimTime = 0 }