Name: gloss Version: 1.13.1.2 License: MIT License-file: LICENSE Author: Ben Lippmeier Maintainer: benl@ouroborus.net Build-Type: Simple Cabal-Version: >=1.10 Stability: stable Category: Graphics Homepage: http://gloss.ouroborus.net Bug-reports: gloss@ouroborus.net Description: Gloss hides the pain of drawing simple vector graphics behind a nice data type and a few display functions. Gloss uses OpenGL under the hood, but you won't need to worry about any of that. Get something cool on the screen in under 10 minutes. Synopsis: Painless 2D vector graphics, animations and simulations. source-repository head type: git location: https://github.com/benl23x5/gloss source-repository this type: git tag: v1.13.0.0 location: https://github.com/benl23x5/gloss Flag GLUT Description: Enable the GLUT backend Default: True Flag GLFW Description: Enable the GLFW backend Default: False Flag ExplicitBackend Description: Expose versions of 'display' and friends that allow you to choose what window manager backend to use. Default: False Library Build-Depends: base >= 4.8 && < 5 , bmp == 1.2.* , bytestring == 0.10.* , containers >= 0.5 && < 0.7 , ghc-prim , gloss-rendering == 1.13.* , GLUT == 2.7.* , OpenGL >= 2.12 && < 3.1 ghc-options: -O2 -Wall Default-Language: Haskell2010 Exposed-modules: Graphics.Gloss Graphics.Gloss.Data.Bitmap Graphics.Gloss.Data.Color Graphics.Gloss.Data.Controller Graphics.Gloss.Data.Display Graphics.Gloss.Data.Picture Graphics.Gloss.Data.Point Graphics.Gloss.Data.Point.Arithmetic Graphics.Gloss.Data.Vector Graphics.Gloss.Data.ViewPort Graphics.Gloss.Data.ViewState Graphics.Gloss.Geometry.Angle Graphics.Gloss.Geometry.Line Graphics.Gloss.Interface.Pure.Display Graphics.Gloss.Interface.Pure.Animate Graphics.Gloss.Interface.Pure.Simulate Graphics.Gloss.Interface.Pure.Game Graphics.Gloss.Interface.IO.Animate Graphics.Gloss.Interface.IO.Display Graphics.Gloss.Interface.IO.Interact Graphics.Gloss.Interface.IO.Simulate Graphics.Gloss.Interface.IO.Game Graphics.Gloss.Interface.Environment Other-modules: Graphics.Gloss.Internals.Color Graphics.Gloss.Internals.Interface.Animate.State Graphics.Gloss.Internals.Interface.Animate.Timing Graphics.Gloss.Internals.Interface.Backend.Types Graphics.Gloss.Internals.Interface.Callback Graphics.Gloss.Internals.Interface.Common.Exit Graphics.Gloss.Internals.Interface.Debug Graphics.Gloss.Internals.Interface.Event Graphics.Gloss.Internals.Interface.Simulate.Idle Graphics.Gloss.Internals.Interface.Simulate.State Graphics.Gloss.Internals.Interface.ViewState.KeyMouse Graphics.Gloss.Internals.Interface.ViewState.Motion Graphics.Gloss.Internals.Interface.ViewState.Reshape Graphics.Gloss.Internals.Interface.Window Graphics.Gloss.Internals.Interface.Display Graphics.Gloss.Internals.Interface.Animate Graphics.Gloss.Internals.Interface.Interact Graphics.Gloss.Internals.Interface.Simulate Graphics.Gloss.Internals.Interface.Game Graphics.Gloss.Internals.Interface.Backend If flag(GLUT) CPP-Options: -DWITHGLUT Other-modules: Graphics.Gloss.Internals.Interface.Backend.GLUT If flag(GLFW) Build-Depends: GLFW-b >= 1.4.1.0 && < 2 CPP-Options: -DWITHGLFW Other-modules: Graphics.Gloss.Internals.Interface.Backend.GLFW -- vim: nospell