-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.ATI.VertexAttribArrayObject ( -- * Extension Support gl_ATI_vertex_attrib_array_object -- * GL_ATI_vertex_attrib_array_object , glGetVertexAttribArrayObjectfvATI , glGetVertexAttribArrayObjectivATI , glVertexAttribArrayObjectATI ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the extension is available. gl_ATI_vertex_attrib_array_object :: Bool gl_ATI_vertex_attrib_array_object = member "GL_ATI_vertex_attrib_array_object" extensions {-# NOINLINE gl_ATI_vertex_attrib_array_object #-} -- | Usage: @'glGetVertexAttribArrayObjectfvATI' index pname params@ -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @COMPSIZE(pname)@. glGetVertexAttribArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m () glGetVertexAttribArrayObjectfvATI = ffiuintenumPtrfloatIOV glGetVertexAttribArrayObjectfvATIFunPtr glGetVertexAttribArrayObjectfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ()) glGetVertexAttribArrayObjectfvATIFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribArrayObjectfvATI") {-# NOINLINE glGetVertexAttribArrayObjectfvATIFunPtr #-} -- | Usage: @'glGetVertexAttribArrayObjectivATI' index pname params@ -- -- The parameter @pname@ is a @ArrayObjectPNameATI@. -- -- The length of @params@ should be @COMPSIZE(pname)@. glGetVertexAttribArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m () glGetVertexAttribArrayObjectivATI = ffiuintenumPtrintIOV glGetVertexAttribArrayObjectivATIFunPtr glGetVertexAttribArrayObjectivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ()) glGetVertexAttribArrayObjectivATIFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribArrayObjectivATI") {-# NOINLINE glGetVertexAttribArrayObjectivATIFunPtr #-} -- | Usage: @'glVertexAttribArrayObjectATI' index size type normalized stride buffer offset@ -- -- The parameter @type@ is a @VertexAttribPointerType@. -- -- The parameter @normalized@ is a @Boolean@, one of: 'Graphics.GL.Internal.Shared.GL_FALSE', 'Graphics.GL.Internal.Shared.GL_TRUE'. glVertexAttribArrayObjectATI :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> m () glVertexAttribArrayObjectATI = ffiuintintenumbooleansizeiuintuintIOV glVertexAttribArrayObjectATIFunPtr glVertexAttribArrayObjectATIFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ()) glVertexAttribArrayObjectATIFunPtr = unsafePerformIO (getProcAddress "glVertexAttribArrayObjectATI") {-# NOINLINE glVertexAttribArrayObjectATIFunPtr #-}