module Graphics.GL.Ext.QCOM.ExtendedGet (
gl_QCOM_extended_get
, glExtGetBufferPointervQCOM
, glExtGetBuffersQCOM
, glExtGetFramebuffersQCOM
, glExtGetRenderbuffersQCOM
, glExtGetTexLevelParameterivQCOM
, glExtGetTexSubImageQCOM
, glExtGetTexturesQCOM
, glExtTexObjectStateOverrideiQCOM
, pattern GL_STATE_RESTORE
, pattern GL_TEXTURE_DEPTH_QCOM
, pattern GL_TEXTURE_FORMAT_QCOM
, pattern GL_TEXTURE_HEIGHT_QCOM
, pattern GL_TEXTURE_IMAGE_VALID_QCOM
, pattern GL_TEXTURE_INTERNAL_FORMAT_QCOM
, pattern GL_TEXTURE_NUM_LEVELS_QCOM
, pattern GL_TEXTURE_OBJECT_VALID_QCOM
, pattern GL_TEXTURE_TARGET_QCOM
, pattern GL_TEXTURE_TYPE_QCOM
, pattern GL_TEXTURE_WIDTH_QCOM
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_QCOM_extended_get :: Bool
gl_QCOM_extended_get = member "GL_QCOM_extended_get" extensions
glExtGetBufferPointervQCOM :: MonadIO m => GLenum -> Ptr (Ptr ()) -> m ()
glExtGetBufferPointervQCOM = ffienumPtrPtrVIOV glExtGetBufferPointervQCOMFunPtr
glExtGetBufferPointervQCOMFunPtr :: FunPtr (GLenum -> Ptr (Ptr ()) -> IO ())
glExtGetBufferPointervQCOMFunPtr = unsafePerformIO (getProcAddress "glExtGetBufferPointervQCOM")
glExtGetBuffersQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetBuffersQCOM = ffiPtruintintPtrintIOV glExtGetBuffersQCOMFunPtr
glExtGetBuffersQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetBuffersQCOMFunPtr = unsafePerformIO (getProcAddress "glExtGetBuffersQCOM")
glExtGetFramebuffersQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetFramebuffersQCOM = ffiPtruintintPtrintIOV glExtGetFramebuffersQCOMFunPtr
glExtGetFramebuffersQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetFramebuffersQCOMFunPtr = unsafePerformIO (getProcAddress "glExtGetFramebuffersQCOM")
glExtGetRenderbuffersQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetRenderbuffersQCOM = ffiPtruintintPtrintIOV glExtGetRenderbuffersQCOMFunPtr
glExtGetRenderbuffersQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetRenderbuffersQCOMFunPtr = unsafePerformIO (getProcAddress "glExtGetRenderbuffersQCOM")
glExtGetTexLevelParameterivQCOM :: MonadIO m => GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> m ()
glExtGetTexLevelParameterivQCOM = ffiuintenumintenumPtrintIOV glExtGetTexLevelParameterivQCOMFunPtr
glExtGetTexLevelParameterivQCOMFunPtr :: FunPtr (GLuint -> GLenum -> GLint -> GLenum -> Ptr GLint -> IO ())
glExtGetTexLevelParameterivQCOMFunPtr = unsafePerformIO (getProcAddress "glExtGetTexLevelParameterivQCOM")
glExtGetTexSubImageQCOM :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
glExtGetTexSubImageQCOM = ffienumintintintintsizeisizeisizeienumenumPtrVIOV glExtGetTexSubImageQCOMFunPtr
glExtGetTexSubImageQCOMFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> IO ())
glExtGetTexSubImageQCOMFunPtr = unsafePerformIO (getProcAddress "glExtGetTexSubImageQCOM")
glExtGetTexturesQCOM :: MonadIO m => Ptr GLuint -> GLint -> Ptr GLint -> m ()
glExtGetTexturesQCOM = ffiPtruintintPtrintIOV glExtGetTexturesQCOMFunPtr
glExtGetTexturesQCOMFunPtr :: FunPtr (Ptr GLuint -> GLint -> Ptr GLint -> IO ())
glExtGetTexturesQCOMFunPtr = unsafePerformIO (getProcAddress "glExtGetTexturesQCOM")
glExtTexObjectStateOverrideiQCOM :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
glExtTexObjectStateOverrideiQCOM = ffienumenumintIOV glExtTexObjectStateOverrideiQCOMFunPtr
glExtTexObjectStateOverrideiQCOMFunPtr :: FunPtr (GLenum -> GLenum -> GLint -> IO ())
glExtTexObjectStateOverrideiQCOMFunPtr = unsafePerformIO (getProcAddress "glExtTexObjectStateOverrideiQCOM")
pattern GL_STATE_RESTORE = 0x8BDC
pattern GL_TEXTURE_DEPTH_QCOM = 0x8BD4
pattern GL_TEXTURE_FORMAT_QCOM = 0x8BD6
pattern GL_TEXTURE_HEIGHT_QCOM = 0x8BD3
pattern GL_TEXTURE_IMAGE_VALID_QCOM = 0x8BD8
pattern GL_TEXTURE_INTERNAL_FORMAT_QCOM = 0x8BD5
pattern GL_TEXTURE_NUM_LEVELS_QCOM = 0x8BD9
pattern GL_TEXTURE_OBJECT_VALID_QCOM = 0x8BDB
pattern GL_TEXTURE_TARGET_QCOM = 0x8BDA
pattern GL_TEXTURE_TYPE_QCOM = 0x8BD7
pattern GL_TEXTURE_WIDTH_QCOM = 0x8BD2