module Graphics.GL.Ext.QCOM.BinningControl (
gl_QCOM_binning_control
, pattern GL_BINNING_CONTROL_HINT_QCOM
, pattern GL_CPU_OPTIMIZED_QCOM
, pattern GL_GPU_OPTIMIZED_QCOM
, pattern GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_QCOM_binning_control :: Bool
gl_QCOM_binning_control = member "GL_QCOM_binning_control" extensions
pattern GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0
pattern GL_CPU_OPTIMIZED_QCOM = 0x8FB1
pattern GL_GPU_OPTIMIZED_QCOM = 0x8FB2
pattern GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3