module Graphics.GL.Ext.PGI.MiscHints (
gl_PGI_misc_hints
, glHintPGI
, pattern GL_ALLOW_DRAW_FRG_HINT_PGI
, pattern GL_ALLOW_DRAW_MEM_HINT_PGI
, pattern GL_ALLOW_DRAW_OBJ_HINT_PGI
, pattern GL_ALLOW_DRAW_WIN_HINT_PGI
, pattern GL_ALWAYS_FAST_HINT_PGI
, pattern GL_ALWAYS_SOFT_HINT_PGI
, pattern GL_BACK_NORMALS_HINT_PGI
, pattern GL_CLIP_FAR_HINT_PGI
, pattern GL_CLIP_NEAR_HINT_PGI
, pattern GL_CONSERVE_MEMORY_HINT_PGI
, pattern GL_FULL_STIPPLE_HINT_PGI
, pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI
, pattern GL_NATIVE_GRAPHICS_END_HINT_PGI
, pattern GL_NATIVE_GRAPHICS_HANDLE_PGI
, pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI
, pattern GL_RECLAIM_MEMORY_HINT_PGI
, pattern GL_STRICT_DEPTHFUNC_HINT_PGI
, pattern GL_STRICT_LIGHTING_HINT_PGI
, pattern GL_STRICT_SCISSOR_HINT_PGI
, pattern GL_WIDE_LINE_HINT_PGI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_PGI_misc_hints :: Bool
gl_PGI_misc_hints = member "GL_PGI_misc_hints" extensions
glHintPGI :: MonadIO m => GLenum -> GLint -> m ()
glHintPGI = ffienumintIOV glHintPGIFunPtr
glHintPGIFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glHintPGIFunPtr = unsafePerformIO (getProcAddress "glHintPGI")
pattern GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210
pattern GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211
pattern GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E
pattern GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F
pattern GL_ALWAYS_FAST_HINT_PGI = 0x1A20C
pattern GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D
pattern GL_BACK_NORMALS_HINT_PGI = 0x1A223
pattern GL_CLIP_FAR_HINT_PGI = 0x1A221
pattern GL_CLIP_NEAR_HINT_PGI = 0x1A220
pattern GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD
pattern GL_FULL_STIPPLE_HINT_PGI = 0x1A219
pattern GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203
pattern GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204
pattern GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202
pattern GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8
pattern GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE
pattern GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216
pattern GL_STRICT_LIGHTING_HINT_PGI = 0x1A217
pattern GL_STRICT_SCISSOR_HINT_PGI = 0x1A218
pattern GL_WIDE_LINE_HINT_PGI = 0x1A222