module Graphics.GL.Ext.OES.ShaderMultisampleInterpolation (
gl_OES_shader_multisample_interpolation
, pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
, pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
, pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_OES_shader_multisample_interpolation :: Bool
gl_OES_shader_multisample_interpolation = member "GL_OES_shader_multisample_interpolation" extensions
pattern GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES = 0x8E5D
pattern GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5C
pattern GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES = 0x8E5B