module Graphics.GL.Ext.NV.ViewportSwizzle (
gl_NV_viewport_swizzle
, glViewportSwizzleNV
, pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV
, pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV
, pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV
, pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV
, pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV
, pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV
, pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV
, pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV
, pattern GL_VIEWPORT_SWIZZLE_W_NV
, pattern GL_VIEWPORT_SWIZZLE_X_NV
, pattern GL_VIEWPORT_SWIZZLE_Y_NV
, pattern GL_VIEWPORT_SWIZZLE_Z_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_viewport_swizzle :: Bool
gl_NV_viewport_swizzle = member "GL_NV_viewport_swizzle" extensions
glViewportSwizzleNV :: MonadIO m => GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glViewportSwizzleNV = ffiuintenumenumenumenumIOV glViewportSwizzleNVFunPtr
glViewportSwizzleNVFunPtr :: FunPtr (GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glViewportSwizzleNVFunPtr = unsafePerformIO (getProcAddress "glViewportSwizzleNV")
pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357
pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351
pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353
pattern GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355
pattern GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356
pattern GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350
pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352
pattern GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354
pattern GL_VIEWPORT_SWIZZLE_W_NV = 0x935B
pattern GL_VIEWPORT_SWIZZLE_X_NV = 0x9358
pattern GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359
pattern GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A