module Graphics.GL.Ext.NV.TextureShader3 (
gl_NV_texture_shader3
, pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV
, pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV
, pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV
, pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV
, pattern GL_DOT_PRODUCT_PASS_THROUGH_NV
, pattern GL_DOT_PRODUCT_TEXTURE_1D_NV
, pattern GL_FORCE_BLUE_TO_ONE_NV
, pattern GL_HILO8_NV
, pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV
, pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_HILO_TEXTURE_2D_NV
, pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV
, pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV
, pattern GL_SIGNED_HILO8_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_texture_shader3 :: Bool
gl_NV_texture_shader3 = member "GL_NV_texture_shader3" extensions
pattern GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858
pattern GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859
pattern GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A
pattern GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D
pattern GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B
pattern GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C
pattern GL_FORCE_BLUE_TO_ONE_NV = 0x8860
pattern GL_HILO8_NV = 0x885E
pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856
pattern GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857
pattern GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854
pattern GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850
pattern GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851
pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852
pattern GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853
pattern GL_SIGNED_HILO8_NV = 0x885F