module Graphics.GL.Ext.NV.ShaderBufferLoad (
gl_NV_shader_buffer_load
, glGetBufferParameterui64vNV
, glGetIntegerui64vNV
, glGetNamedBufferParameterui64vNV
, glGetUniformui64vNV
, glIsBufferResidentNV
, glIsNamedBufferResidentNV
, glMakeBufferNonResidentNV
, glMakeBufferResidentNV
, glMakeNamedBufferNonResidentNV
, glMakeNamedBufferResidentNV
, glProgramUniformui64NV
, glProgramUniformui64vNV
, glUniformui64NV
, glUniformui64vNV
, pattern GL_BUFFER_GPU_ADDRESS_NV
, pattern GL_GPU_ADDRESS_NV
, pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_shader_buffer_load :: Bool
gl_NV_shader_buffer_load = member "GL_NV_shader_buffer_load" extensions
glGetBufferParameterui64vNV :: MonadIO m => GLenum -> GLenum -> Ptr GLuint64EXT -> m ()
glGetBufferParameterui64vNV = ffienumenumPtruint64EXTIOV glGetBufferParameterui64vNVFunPtr
glGetBufferParameterui64vNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLuint64EXT -> IO ())
glGetBufferParameterui64vNVFunPtr = unsafePerformIO (getProcAddress "glGetBufferParameterui64vNV")
glGetIntegerui64vNV :: MonadIO m => GLenum -> Ptr GLuint64EXT -> m ()
glGetIntegerui64vNV = ffienumPtruint64EXTIOV glGetIntegerui64vNVFunPtr
glGetIntegerui64vNVFunPtr :: FunPtr (GLenum -> Ptr GLuint64EXT -> IO ())
glGetIntegerui64vNVFunPtr = unsafePerformIO (getProcAddress "glGetIntegerui64vNV")
glGetNamedBufferParameterui64vNV :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64EXT -> m ()
glGetNamedBufferParameterui64vNV = ffiuintenumPtruint64EXTIOV glGetNamedBufferParameterui64vNVFunPtr
glGetNamedBufferParameterui64vNVFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64EXT -> IO ())
glGetNamedBufferParameterui64vNVFunPtr = unsafePerformIO (getProcAddress "glGetNamedBufferParameterui64vNV")
glIsBufferResidentNV :: MonadIO m => GLenum -> m GLboolean
glIsBufferResidentNV = ffienumIOboolean glIsBufferResidentNVFunPtr
glIsBufferResidentNVFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsBufferResidentNVFunPtr = unsafePerformIO (getProcAddress "glIsBufferResidentNV")
glIsNamedBufferResidentNV :: MonadIO m => GLuint -> m GLboolean
glIsNamedBufferResidentNV = ffiuintIOboolean glIsNamedBufferResidentNVFunPtr
glIsNamedBufferResidentNVFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsNamedBufferResidentNVFunPtr = unsafePerformIO (getProcAddress "glIsNamedBufferResidentNV")
glMakeBufferNonResidentNV :: MonadIO m => GLenum -> m ()
glMakeBufferNonResidentNV = ffienumIOV glMakeBufferNonResidentNVFunPtr
glMakeBufferNonResidentNVFunPtr :: FunPtr (GLenum -> IO ())
glMakeBufferNonResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeBufferNonResidentNV")
glMakeBufferResidentNV :: MonadIO m => GLenum -> GLenum -> m ()
glMakeBufferResidentNV = ffienumenumIOV glMakeBufferResidentNVFunPtr
glMakeBufferResidentNVFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glMakeBufferResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeBufferResidentNV")
glMakeNamedBufferNonResidentNV :: MonadIO m => GLuint -> m ()
glMakeNamedBufferNonResidentNV = ffiuintIOV glMakeNamedBufferNonResidentNVFunPtr
glMakeNamedBufferNonResidentNVFunPtr :: FunPtr (GLuint -> IO ())
glMakeNamedBufferNonResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeNamedBufferNonResidentNV")
glMakeNamedBufferResidentNV :: MonadIO m => GLuint -> GLenum -> m ()
glMakeNamedBufferResidentNV = ffiuintenumIOV glMakeNamedBufferResidentNVFunPtr
glMakeNamedBufferResidentNVFunPtr :: FunPtr (GLuint -> GLenum -> IO ())
glMakeNamedBufferResidentNVFunPtr = unsafePerformIO (getProcAddress "glMakeNamedBufferResidentNV")
glProgramUniformui64NV :: MonadIO m => GLuint -> GLint -> GLuint64EXT -> m ()
glProgramUniformui64NV = ffiuintintuint64EXTIOV glProgramUniformui64NVFunPtr
glProgramUniformui64NVFunPtr :: FunPtr (GLuint -> GLint -> GLuint64EXT -> IO ())
glProgramUniformui64NVFunPtr = unsafePerformIO (getProcAddress "glProgramUniformui64NV")
glProgramUniformui64vNV :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glProgramUniformui64vNV = ffiuintintsizeiPtruint64EXTIOV glProgramUniformui64vNVFunPtr
glProgramUniformui64vNVFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glProgramUniformui64vNVFunPtr = unsafePerformIO (getProcAddress "glProgramUniformui64vNV")
glUniformui64NV :: MonadIO m => GLint -> GLuint64EXT -> m ()
glUniformui64NV = ffiintuint64EXTIOV glUniformui64NVFunPtr
glUniformui64NVFunPtr :: FunPtr (GLint -> GLuint64EXT -> IO ())
glUniformui64NVFunPtr = unsafePerformIO (getProcAddress "glUniformui64NV")
glUniformui64vNV :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64EXT -> m ()
glUniformui64vNV = ffiintsizeiPtruint64EXTIOV glUniformui64vNVFunPtr
glUniformui64vNVFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64EXT -> IO ())
glUniformui64vNVFunPtr = unsafePerformIO (getProcAddress "glUniformui64vNV")
pattern GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D
pattern GL_GPU_ADDRESS_NV = 0x8F34
pattern GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35