module Graphics.GL.Ext.NV.FramebufferMixedSamples (
gl_NV_framebuffer_mixed_samples
, glCoverageModulationNV
, glCoverageModulationTableNV
, glGetCoverageModulationTableNV
, glRasterSamplesEXT
, pattern GL_COLOR_SAMPLES_NV
, pattern GL_COVERAGE_MODULATION_NV
, pattern GL_COVERAGE_MODULATION_TABLE_NV
, pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV
, pattern GL_DEPTH_SAMPLES_NV
, pattern GL_EFFECTIVE_RASTER_SAMPLES_EXT
, pattern GL_MAX_RASTER_SAMPLES_EXT
, pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV
, pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV
, pattern GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT
, pattern GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT
, pattern GL_RASTER_MULTISAMPLE_EXT
, pattern GL_RASTER_SAMPLES_EXT
, pattern GL_STENCIL_SAMPLES_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_framebuffer_mixed_samples :: Bool
gl_NV_framebuffer_mixed_samples = member "GL_NV_framebuffer_mixed_samples" extensions
glCoverageModulationNV :: MonadIO m => GLenum -> m ()
glCoverageModulationNV = ffienumIOV glCoverageModulationNVFunPtr
glCoverageModulationNVFunPtr :: FunPtr (GLenum -> IO ())
glCoverageModulationNVFunPtr = unsafePerformIO (getProcAddress "glCoverageModulationNV")
glCoverageModulationTableNV :: MonadIO m => GLsizei -> Ptr GLfloat -> m ()
glCoverageModulationTableNV = ffisizeiPtrfloatIOV glCoverageModulationTableNVFunPtr
glCoverageModulationTableNVFunPtr :: FunPtr (GLsizei -> Ptr GLfloat -> IO ())
glCoverageModulationTableNVFunPtr = unsafePerformIO (getProcAddress "glCoverageModulationTableNV")
glGetCoverageModulationTableNV :: MonadIO m => GLsizei -> Ptr GLfloat -> m ()
glGetCoverageModulationTableNV = ffisizeiPtrfloatIOV glGetCoverageModulationTableNVFunPtr
glGetCoverageModulationTableNVFunPtr :: FunPtr (GLsizei -> Ptr GLfloat -> IO ())
glGetCoverageModulationTableNVFunPtr = unsafePerformIO (getProcAddress "glGetCoverageModulationTableNV")
pattern GL_COVERAGE_MODULATION_NV = 0x9332
pattern GL_COVERAGE_MODULATION_TABLE_NV = 0x9331
pattern GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333
pattern GL_DEPTH_SAMPLES_NV = 0x932D
pattern GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F
pattern GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330
pattern GL_STENCIL_SAMPLES_NV = 0x932E