module Graphics.GL.Ext.NV.FloatBuffer (
gl_NV_float_buffer
, pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV
, pattern GL_FLOAT_R16_NV
, pattern GL_FLOAT_R32_NV
, pattern GL_FLOAT_RG16_NV
, pattern GL_FLOAT_RG32_NV
, pattern GL_FLOAT_RGB16_NV
, pattern GL_FLOAT_RGB32_NV
, pattern GL_FLOAT_RGBA16_NV
, pattern GL_FLOAT_RGBA32_NV
, pattern GL_FLOAT_RGBA_MODE_NV
, pattern GL_FLOAT_RGBA_NV
, pattern GL_FLOAT_RGB_NV
, pattern GL_FLOAT_RG_NV
, pattern GL_FLOAT_R_NV
, pattern GL_TEXTURE_FLOAT_COMPONENTS_NV
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_NV_float_buffer :: Bool
gl_NV_float_buffer = member "GL_NV_float_buffer" extensions
pattern GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D
pattern GL_FLOAT_R16_NV = 0x8884
pattern GL_FLOAT_R32_NV = 0x8885
pattern GL_FLOAT_RG16_NV = 0x8886
pattern GL_FLOAT_RG32_NV = 0x8887
pattern GL_FLOAT_RGB16_NV = 0x8888
pattern GL_FLOAT_RGB32_NV = 0x8889
pattern GL_FLOAT_RGBA16_NV = 0x888A
pattern GL_FLOAT_RGBA32_NV = 0x888B
pattern GL_FLOAT_RGBA_MODE_NV = 0x888E
pattern GL_FLOAT_RGBA_NV = 0x8883
pattern GL_FLOAT_RGB_NV = 0x8882
pattern GL_FLOAT_RG_NV = 0x8881
pattern GL_FLOAT_R_NV = 0x8880
pattern GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C