module Graphics.GL.Ext.NV.DrawTexture (
gl_NV_draw_texture
, glDrawTextureNV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_draw_texture :: Bool
gl_NV_draw_texture = member "GL_NV_draw_texture" extensions
glDrawTextureNV :: MonadIO m => GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glDrawTextureNV = ffiuintuintfloatfloatfloatfloatfloatfloatfloatfloatfloatIOV glDrawTextureNVFunPtr
glDrawTextureNVFunPtr :: FunPtr (GLuint -> GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glDrawTextureNVFunPtr = unsafePerformIO (getProcAddress "glDrawTextureNV")