module Graphics.GL.Ext.NV.DrawBuffers (
gl_NV_draw_buffers
, glDrawBuffersNV
, pattern GL_COLOR_ATTACHMENT0_NV
, pattern GL_COLOR_ATTACHMENT10_NV
, pattern GL_COLOR_ATTACHMENT11_NV
, pattern GL_COLOR_ATTACHMENT12_NV
, pattern GL_COLOR_ATTACHMENT13_NV
, pattern GL_COLOR_ATTACHMENT14_NV
, pattern GL_COLOR_ATTACHMENT15_NV
, pattern GL_COLOR_ATTACHMENT1_NV
, pattern GL_COLOR_ATTACHMENT2_NV
, pattern GL_COLOR_ATTACHMENT3_NV
, pattern GL_COLOR_ATTACHMENT4_NV
, pattern GL_COLOR_ATTACHMENT5_NV
, pattern GL_COLOR_ATTACHMENT6_NV
, pattern GL_COLOR_ATTACHMENT7_NV
, pattern GL_COLOR_ATTACHMENT8_NV
, pattern GL_COLOR_ATTACHMENT9_NV
, pattern GL_DRAW_BUFFER0_NV
, pattern GL_DRAW_BUFFER10_NV
, pattern GL_DRAW_BUFFER11_NV
, pattern GL_DRAW_BUFFER12_NV
, pattern GL_DRAW_BUFFER13_NV
, pattern GL_DRAW_BUFFER14_NV
, pattern GL_DRAW_BUFFER15_NV
, pattern GL_DRAW_BUFFER1_NV
, pattern GL_DRAW_BUFFER2_NV
, pattern GL_DRAW_BUFFER3_NV
, pattern GL_DRAW_BUFFER4_NV
, pattern GL_DRAW_BUFFER5_NV
, pattern GL_DRAW_BUFFER6_NV
, pattern GL_DRAW_BUFFER7_NV
, pattern GL_DRAW_BUFFER8_NV
, pattern GL_DRAW_BUFFER9_NV
, pattern GL_MAX_DRAW_BUFFERS_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_draw_buffers :: Bool
gl_NV_draw_buffers = member "GL_NV_draw_buffers" extensions
glDrawBuffersNV :: MonadIO m => GLsizei -> Ptr GLenum -> m ()
glDrawBuffersNV = ffisizeiPtrenumIOV glDrawBuffersNVFunPtr
glDrawBuffersNVFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersNVFunPtr = unsafePerformIO (getProcAddress "glDrawBuffersNV")
pattern GL_DRAW_BUFFER0_NV = 0x8825
pattern GL_DRAW_BUFFER10_NV = 0x882F
pattern GL_DRAW_BUFFER11_NV = 0x8830
pattern GL_DRAW_BUFFER12_NV = 0x8831
pattern GL_DRAW_BUFFER13_NV = 0x8832
pattern GL_DRAW_BUFFER14_NV = 0x8833
pattern GL_DRAW_BUFFER15_NV = 0x8834
pattern GL_DRAW_BUFFER1_NV = 0x8826
pattern GL_DRAW_BUFFER2_NV = 0x8827
pattern GL_DRAW_BUFFER3_NV = 0x8828
pattern GL_DRAW_BUFFER4_NV = 0x8829
pattern GL_DRAW_BUFFER5_NV = 0x882A
pattern GL_DRAW_BUFFER6_NV = 0x882B
pattern GL_DRAW_BUFFER7_NV = 0x882C
pattern GL_DRAW_BUFFER8_NV = 0x882D
pattern GL_DRAW_BUFFER9_NV = 0x882E
pattern GL_MAX_DRAW_BUFFERS_NV = 0x8824