module Graphics.GL.Ext.NV.BindlessMultiDrawIndirectCount (
gl_NV_bindless_multi_draw_indirect_count
, glMultiDrawArraysIndirectBindlessCountNV
, glMultiDrawElementsIndirectBindlessCountNV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_bindless_multi_draw_indirect_count :: Bool
gl_NV_bindless_multi_draw_indirect_count = member "GL_NV_bindless_multi_draw_indirect_count" extensions
glMultiDrawArraysIndirectBindlessCountNV :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawArraysIndirectBindlessCountNV = ffienumPtrVsizeisizeisizeiintIOV glMultiDrawArraysIndirectBindlessCountNVFunPtr
glMultiDrawArraysIndirectBindlessCountNVFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawArraysIndirectBindlessCountNVFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArraysIndirectBindlessCountNV")
glMultiDrawElementsIndirectBindlessCountNV :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawElementsIndirectBindlessCountNV = ffienumenumPtrVsizeisizeisizeiintIOV glMultiDrawElementsIndirectBindlessCountNVFunPtr
glMultiDrawElementsIndirectBindlessCountNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawElementsIndirectBindlessCountNVFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsIndirectBindlessCountNV")