module Graphics.GL.Ext.NV.BindlessMultiDrawIndirect (
gl_NV_bindless_multi_draw_indirect
, glMultiDrawArraysIndirectBindlessNV
, glMultiDrawElementsIndirectBindlessNV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_bindless_multi_draw_indirect :: Bool
gl_NV_bindless_multi_draw_indirect = member "GL_NV_bindless_multi_draw_indirect" extensions
glMultiDrawArraysIndirectBindlessNV :: MonadIO m => GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawArraysIndirectBindlessNV = ffienumPtrVsizeisizeiintIOV glMultiDrawArraysIndirectBindlessNVFunPtr
glMultiDrawArraysIndirectBindlessNVFunPtr :: FunPtr (GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawArraysIndirectBindlessNVFunPtr = unsafePerformIO (getProcAddress "glMultiDrawArraysIndirectBindlessNV")
glMultiDrawElementsIndirectBindlessNV :: MonadIO m => GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> m ()
glMultiDrawElementsIndirectBindlessNV = ffienumenumPtrVsizeisizeiintIOV glMultiDrawElementsIndirectBindlessNVFunPtr
glMultiDrawElementsIndirectBindlessNVFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> GLsizei -> GLsizei -> GLint -> IO ())
glMultiDrawElementsIndirectBindlessNVFunPtr = unsafePerformIO (getProcAddress "glMultiDrawElementsIndirectBindlessNV")