module Graphics.GL.Ext.IMG.MultisampledRenderToTexture (
gl_IMG_multisampled_render_to_texture
, glFramebufferTexture2DMultisampleIMG
, glRenderbufferStorageMultisampleIMG
, pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
, pattern GL_MAX_SAMPLES_IMG
, pattern GL_RENDERBUFFER_SAMPLES_IMG
, pattern GL_TEXTURE_SAMPLES_IMG
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_IMG_multisampled_render_to_texture :: Bool
gl_IMG_multisampled_render_to_texture = member "GL_IMG_multisampled_render_to_texture" extensions
glFramebufferTexture2DMultisampleIMG :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> m ()
glFramebufferTexture2DMultisampleIMG = ffienumenumenumuintintsizeiIOV glFramebufferTexture2DMultisampleIMGFunPtr
glFramebufferTexture2DMultisampleIMGFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ())
glFramebufferTexture2DMultisampleIMGFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2DMultisampleIMG")
glRenderbufferStorageMultisampleIMG :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> m ()
glRenderbufferStorageMultisampleIMG = ffienumsizeienumsizeisizeiIOV glRenderbufferStorageMultisampleIMGFunPtr
glRenderbufferStorageMultisampleIMGFunPtr :: FunPtr (GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> IO ())
glRenderbufferStorageMultisampleIMGFunPtr = unsafePerformIO (getProcAddress "glRenderbufferStorageMultisampleIMG")
pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG = 0x9134
pattern GL_MAX_SAMPLES_IMG = 0x9135
pattern GL_RENDERBUFFER_SAMPLES_IMG = 0x9133
pattern GL_TEXTURE_SAMPLES_IMG = 0x9136