-- This file was automatically generated. {-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-} module Graphics.GL.Ext.IBM.MultimodeDrawArrays ( -- * Extension Support gl_IBM_multimode_draw_arrays -- * GL_IBM_multimode_draw_arrays , glMultiModeDrawArraysIBM , glMultiModeDrawElementsIBM ) where import Control.Monad.IO.Class import Data.Set import Foreign.Ptr import Graphics.GL.Internal.FFI import Graphics.GL.Internal.Proc import Graphics.GL.Types import System.IO.Unsafe -- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/IBM/multimode_draw_arrays.txt GL_IBM_multimode_draw_arrays> extension is available. gl_IBM_multimode_draw_arrays :: Bool gl_IBM_multimode_draw_arrays = member "GL_IBM_multimode_draw_arrays" extensions {-# NOINLINE gl_IBM_multimode_draw_arrays #-} -- | Usage: @'glMultiModeDrawArraysIBM' mode first count primcount modestride@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The length of @mode@ should be @COMPSIZE(primcount)@. -- -- The length of @first@ should be @COMPSIZE(primcount)@. -- -- The length of @count@ should be @COMPSIZE(primcount)@. glMultiModeDrawArraysIBM :: MonadIO m => Ptr GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> GLint -> m () glMultiModeDrawArraysIBM = ffiPtrenumPtrintPtrsizeisizeiintIOV glMultiModeDrawArraysIBMFunPtr glMultiModeDrawArraysIBMFunPtr :: FunPtr (Ptr GLenum -> Ptr GLint -> Ptr GLsizei -> GLsizei -> GLint -> IO ()) glMultiModeDrawArraysIBMFunPtr = unsafePerformIO (getProcAddress "glMultiModeDrawArraysIBM") {-# NOINLINE glMultiModeDrawArraysIBMFunPtr #-} -- | Usage: @'glMultiModeDrawElementsIBM' mode count type indices primcount modestride@ -- -- The parameter @mode@ is a @PrimitiveType@, one of: 'Graphics.GL.Internal.Shared.GL_LINES', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_LINE_LOOP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_LINE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_LINE_STRIP_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_PATCHES', 'Graphics.GL.Ext.EXT.TessellationShader.GL_PATCHES_EXT', 'Graphics.GL.Internal.Shared.GL_POINTS', 'Graphics.GL.Internal.Shared.GL_POLYGON', 'Graphics.GL.Internal.Shared.GL_QUADS', 'Graphics.GL.Ext.EXT.TessellationShader.GL_QUADS_EXT', 'Graphics.GL.Internal.Shared.GL_QUAD_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLES', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLES_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLES_ADJACENCY_EXT', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_FAN', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY', 'Graphics.GL.Ext.ARB.GeometryShader4.GL_TRIANGLE_STRIP_ADJACENCY_ARB', 'Graphics.GL.Internal.Shared.GL_TRIANGLE_STRIP_ADJACENCY_EXT'. -- -- The parameter @type@ is a @DrawElementsType@. -- -- The length of @mode@ should be @COMPSIZE(primcount)@. -- -- The length of @count@ should be @COMPSIZE(primcount)@. -- -- The length of @indices@ should be @COMPSIZE(primcount)@. glMultiModeDrawElementsIBM :: MonadIO m => Ptr GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> GLint -> m () glMultiModeDrawElementsIBM = ffiPtrenumPtrsizeienumPtrPtrVsizeiintIOV glMultiModeDrawElementsIBMFunPtr glMultiModeDrawElementsIBMFunPtr :: FunPtr (Ptr GLenum -> Ptr GLsizei -> GLenum -> Ptr (Ptr ()) -> GLsizei -> GLint -> IO ()) glMultiModeDrawElementsIBMFunPtr = unsafePerformIO (getProcAddress "glMultiModeDrawElementsIBM") {-# NOINLINE glMultiModeDrawElementsIBMFunPtr #-}