module Graphics.GL.Ext.EXT.MultisampledRenderToTexture (
gl_EXT_multisampled_render_to_texture
, glFramebufferTexture2DMultisampleEXT
, glRenderbufferStorageMultisampleEXT
, pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
, pattern GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
, pattern GL_MAX_SAMPLES_EXT
, pattern GL_RENDERBUFFER_SAMPLES_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_multisampled_render_to_texture :: Bool
gl_EXT_multisampled_render_to_texture = member "GL_EXT_multisampled_render_to_texture" extensions
glFramebufferTexture2DMultisampleEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> m ()
glFramebufferTexture2DMultisampleEXT = ffienumenumenumuintintsizeiIOV glFramebufferTexture2DMultisampleEXTFunPtr
glFramebufferTexture2DMultisampleEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> GLint -> GLsizei -> IO ())
glFramebufferTexture2DMultisampleEXTFunPtr = unsafePerformIO (getProcAddress "glFramebufferTexture2DMultisampleEXT")
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT = 0x8D6C