module Graphics.GL.Ext.ATI.VertexStreams (
gl_ATI_vertex_streams
, glClientActiveVertexStreamATI
, glNormalStream3bATI
, glNormalStream3bvATI
, glNormalStream3dATI
, glNormalStream3dvATI
, glNormalStream3fATI
, glNormalStream3fvATI
, glNormalStream3iATI
, glNormalStream3ivATI
, glNormalStream3sATI
, glNormalStream3svATI
, glVertexBlendEnvfATI
, glVertexBlendEnviATI
, glVertexStream1dATI
, glVertexStream1dvATI
, glVertexStream1fATI
, glVertexStream1fvATI
, glVertexStream1iATI
, glVertexStream1ivATI
, glVertexStream1sATI
, glVertexStream1svATI
, glVertexStream2dATI
, glVertexStream2dvATI
, glVertexStream2fATI
, glVertexStream2fvATI
, glVertexStream2iATI
, glVertexStream2ivATI
, glVertexStream2sATI
, glVertexStream2svATI
, glVertexStream3dATI
, glVertexStream3dvATI
, glVertexStream3fATI
, glVertexStream3fvATI
, glVertexStream3iATI
, glVertexStream3ivATI
, glVertexStream3sATI
, glVertexStream3svATI
, glVertexStream4dATI
, glVertexStream4dvATI
, glVertexStream4fATI
, glVertexStream4fvATI
, glVertexStream4iATI
, glVertexStream4ivATI
, glVertexStream4sATI
, glVertexStream4svATI
, pattern GL_MAX_VERTEX_STREAMS_ATI
, pattern GL_VERTEX_SOURCE_ATI
, pattern GL_VERTEX_STREAM0_ATI
, pattern GL_VERTEX_STREAM1_ATI
, pattern GL_VERTEX_STREAM2_ATI
, pattern GL_VERTEX_STREAM3_ATI
, pattern GL_VERTEX_STREAM4_ATI
, pattern GL_VERTEX_STREAM5_ATI
, pattern GL_VERTEX_STREAM6_ATI
, pattern GL_VERTEX_STREAM7_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_vertex_streams :: Bool
gl_ATI_vertex_streams = member "GL_ATI_vertex_streams" extensions
glClientActiveVertexStreamATI :: MonadIO m => GLenum -> m ()
glClientActiveVertexStreamATI = ffienumIOV glClientActiveVertexStreamATIFunPtr
glClientActiveVertexStreamATIFunPtr :: FunPtr (GLenum -> IO ())
glClientActiveVertexStreamATIFunPtr = unsafePerformIO (getProcAddress "glClientActiveVertexStreamATI")
glNormalStream3bATI :: MonadIO m => GLenum -> GLbyte -> GLbyte -> GLbyte -> m ()
glNormalStream3bATI = ffienumbytebytebyteIOV glNormalStream3bATIFunPtr
glNormalStream3bATIFunPtr :: FunPtr (GLenum -> GLbyte -> GLbyte -> GLbyte -> IO ())
glNormalStream3bATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3bATI")
glNormalStream3bvATI :: MonadIO m => GLenum -> Ptr GLbyte -> m ()
glNormalStream3bvATI = ffienumPtrbyteIOV glNormalStream3bvATIFunPtr
glNormalStream3bvATIFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glNormalStream3bvATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3bvATI")
glNormalStream3dATI :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
glNormalStream3dATI = ffienumdoubledoubledoubleIOV glNormalStream3dATIFunPtr
glNormalStream3dATIFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glNormalStream3dATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3dATI")
glNormalStream3dvATI :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glNormalStream3dvATI = ffienumPtrdoubleIOV glNormalStream3dvATIFunPtr
glNormalStream3dvATIFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glNormalStream3dvATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3dvATI")
glNormalStream3fATI :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
glNormalStream3fATI = ffienumfloatfloatfloatIOV glNormalStream3fATIFunPtr
glNormalStream3fATIFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glNormalStream3fATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3fATI")
glNormalStream3fvATI :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glNormalStream3fvATI = ffienumPtrfloatIOV glNormalStream3fvATIFunPtr
glNormalStream3fvATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glNormalStream3fvATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3fvATI")
glNormalStream3iATI :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> m ()
glNormalStream3iATI = ffienumintintintIOV glNormalStream3iATIFunPtr
glNormalStream3iATIFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
glNormalStream3iATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3iATI")
glNormalStream3ivATI :: MonadIO m => GLenum -> Ptr GLint -> m ()
glNormalStream3ivATI = ffienumPtrintIOV glNormalStream3ivATIFunPtr
glNormalStream3ivATIFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glNormalStream3ivATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3ivATI")
glNormalStream3sATI :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> m ()
glNormalStream3sATI = ffienumshortshortshortIOV glNormalStream3sATIFunPtr
glNormalStream3sATIFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glNormalStream3sATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3sATI")
glNormalStream3svATI :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glNormalStream3svATI = ffienumPtrshortIOV glNormalStream3svATIFunPtr
glNormalStream3svATIFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glNormalStream3svATIFunPtr = unsafePerformIO (getProcAddress "glNormalStream3svATI")
glVertexBlendEnvfATI :: MonadIO m => GLenum -> GLfloat -> m ()
glVertexBlendEnvfATI = ffienumfloatIOV glVertexBlendEnvfATIFunPtr
glVertexBlendEnvfATIFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glVertexBlendEnvfATIFunPtr = unsafePerformIO (getProcAddress "glVertexBlendEnvfATI")
glVertexBlendEnviATI :: MonadIO m => GLenum -> GLint -> m ()
glVertexBlendEnviATI = ffienumintIOV glVertexBlendEnviATIFunPtr
glVertexBlendEnviATIFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glVertexBlendEnviATIFunPtr = unsafePerformIO (getProcAddress "glVertexBlendEnviATI")
glVertexStream1dATI :: MonadIO m => GLenum -> GLdouble -> m ()
glVertexStream1dATI = ffienumdoubleIOV glVertexStream1dATIFunPtr
glVertexStream1dATIFunPtr :: FunPtr (GLenum -> GLdouble -> IO ())
glVertexStream1dATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1dATI")
glVertexStream1dvATI :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glVertexStream1dvATI = ffienumPtrdoubleIOV glVertexStream1dvATIFunPtr
glVertexStream1dvATIFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexStream1dvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1dvATI")
glVertexStream1fATI :: MonadIO m => GLenum -> GLfloat -> m ()
glVertexStream1fATI = ffienumfloatIOV glVertexStream1fATIFunPtr
glVertexStream1fATIFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glVertexStream1fATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1fATI")
glVertexStream1fvATI :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glVertexStream1fvATI = ffienumPtrfloatIOV glVertexStream1fvATIFunPtr
glVertexStream1fvATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexStream1fvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1fvATI")
glVertexStream1iATI :: MonadIO m => GLenum -> GLint -> m ()
glVertexStream1iATI = ffienumintIOV glVertexStream1iATIFunPtr
glVertexStream1iATIFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glVertexStream1iATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1iATI")
glVertexStream1ivATI :: MonadIO m => GLenum -> Ptr GLint -> m ()
glVertexStream1ivATI = ffienumPtrintIOV glVertexStream1ivATIFunPtr
glVertexStream1ivATIFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glVertexStream1ivATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1ivATI")
glVertexStream1sATI :: MonadIO m => GLenum -> GLshort -> m ()
glVertexStream1sATI = ffienumshortIOV glVertexStream1sATIFunPtr
glVertexStream1sATIFunPtr :: FunPtr (GLenum -> GLshort -> IO ())
glVertexStream1sATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1sATI")
glVertexStream1svATI :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glVertexStream1svATI = ffienumPtrshortIOV glVertexStream1svATIFunPtr
glVertexStream1svATIFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexStream1svATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream1svATI")
glVertexStream2dATI :: MonadIO m => GLenum -> GLdouble -> GLdouble -> m ()
glVertexStream2dATI = ffienumdoubledoubleIOV glVertexStream2dATIFunPtr
glVertexStream2dATIFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> IO ())
glVertexStream2dATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2dATI")
glVertexStream2dvATI :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glVertexStream2dvATI = ffienumPtrdoubleIOV glVertexStream2dvATIFunPtr
glVertexStream2dvATIFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexStream2dvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2dvATI")
glVertexStream2fATI :: MonadIO m => GLenum -> GLfloat -> GLfloat -> m ()
glVertexStream2fATI = ffienumfloatfloatIOV glVertexStream2fATIFunPtr
glVertexStream2fATIFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> IO ())
glVertexStream2fATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2fATI")
glVertexStream2fvATI :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glVertexStream2fvATI = ffienumPtrfloatIOV glVertexStream2fvATIFunPtr
glVertexStream2fvATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexStream2fvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2fvATI")
glVertexStream2iATI :: MonadIO m => GLenum -> GLint -> GLint -> m ()
glVertexStream2iATI = ffienumintintIOV glVertexStream2iATIFunPtr
glVertexStream2iATIFunPtr :: FunPtr (GLenum -> GLint -> GLint -> IO ())
glVertexStream2iATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2iATI")
glVertexStream2ivATI :: MonadIO m => GLenum -> Ptr GLint -> m ()
glVertexStream2ivATI = ffienumPtrintIOV glVertexStream2ivATIFunPtr
glVertexStream2ivATIFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glVertexStream2ivATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2ivATI")
glVertexStream2sATI :: MonadIO m => GLenum -> GLshort -> GLshort -> m ()
glVertexStream2sATI = ffienumshortshortIOV glVertexStream2sATIFunPtr
glVertexStream2sATIFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> IO ())
glVertexStream2sATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2sATI")
glVertexStream2svATI :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glVertexStream2svATI = ffienumPtrshortIOV glVertexStream2svATIFunPtr
glVertexStream2svATIFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexStream2svATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream2svATI")
glVertexStream3dATI :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexStream3dATI = ffienumdoubledoubledoubleIOV glVertexStream3dATIFunPtr
glVertexStream3dATIFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexStream3dATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3dATI")
glVertexStream3dvATI :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glVertexStream3dvATI = ffienumPtrdoubleIOV glVertexStream3dvATIFunPtr
glVertexStream3dvATIFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexStream3dvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3dvATI")
glVertexStream3fATI :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexStream3fATI = ffienumfloatfloatfloatIOV glVertexStream3fATIFunPtr
glVertexStream3fATIFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexStream3fATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3fATI")
glVertexStream3fvATI :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glVertexStream3fvATI = ffienumPtrfloatIOV glVertexStream3fvATIFunPtr
glVertexStream3fvATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexStream3fvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3fvATI")
glVertexStream3iATI :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> m ()
glVertexStream3iATI = ffienumintintintIOV glVertexStream3iATIFunPtr
glVertexStream3iATIFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> IO ())
glVertexStream3iATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3iATI")
glVertexStream3ivATI :: MonadIO m => GLenum -> Ptr GLint -> m ()
glVertexStream3ivATI = ffienumPtrintIOV glVertexStream3ivATIFunPtr
glVertexStream3ivATIFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glVertexStream3ivATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3ivATI")
glVertexStream3sATI :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> m ()
glVertexStream3sATI = ffienumshortshortshortIOV glVertexStream3sATIFunPtr
glVertexStream3sATIFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> IO ())
glVertexStream3sATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3sATI")
glVertexStream3svATI :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glVertexStream3svATI = ffienumPtrshortIOV glVertexStream3svATIFunPtr
glVertexStream3svATIFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexStream3svATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream3svATI")
glVertexStream4dATI :: MonadIO m => GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexStream4dATI = ffienumdoubledoubledoubledoubleIOV glVertexStream4dATIFunPtr
glVertexStream4dATIFunPtr :: FunPtr (GLenum -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexStream4dATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4dATI")
glVertexStream4dvATI :: MonadIO m => GLenum -> Ptr GLdouble -> m ()
glVertexStream4dvATI = ffienumPtrdoubleIOV glVertexStream4dvATIFunPtr
glVertexStream4dvATIFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVertexStream4dvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4dvATI")
glVertexStream4fATI :: MonadIO m => GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
glVertexStream4fATI = ffienumfloatfloatfloatfloatIOV glVertexStream4fATIFunPtr
glVertexStream4fATIFunPtr :: FunPtr (GLenum -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ())
glVertexStream4fATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4fATI")
glVertexStream4fvATI :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
glVertexStream4fvATI = ffienumPtrfloatIOV glVertexStream4fvATIFunPtr
glVertexStream4fvATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVertexStream4fvATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4fvATI")
glVertexStream4iATI :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> m ()
glVertexStream4iATI = ffienumintintintintIOV glVertexStream4iATIFunPtr
glVertexStream4iATIFunPtr :: FunPtr (GLenum -> GLint -> GLint -> GLint -> GLint -> IO ())
glVertexStream4iATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4iATI")
glVertexStream4ivATI :: MonadIO m => GLenum -> Ptr GLint -> m ()
glVertexStream4ivATI = ffienumPtrintIOV glVertexStream4ivATIFunPtr
glVertexStream4ivATIFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glVertexStream4ivATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4ivATI")
glVertexStream4sATI :: MonadIO m => GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> m ()
glVertexStream4sATI = ffienumshortshortshortshortIOV glVertexStream4sATIFunPtr
glVertexStream4sATIFunPtr :: FunPtr (GLenum -> GLshort -> GLshort -> GLshort -> GLshort -> IO ())
glVertexStream4sATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4sATI")
glVertexStream4svATI :: MonadIO m => GLenum -> Ptr GLshort -> m ()
glVertexStream4svATI = ffienumPtrshortIOV glVertexStream4svATIFunPtr
glVertexStream4svATIFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVertexStream4svATIFunPtr = unsafePerformIO (getProcAddress "glVertexStream4svATI")
pattern GL_MAX_VERTEX_STREAMS_ATI = 0x876B
pattern GL_VERTEX_SOURCE_ATI = 0x8774
pattern GL_VERTEX_STREAM0_ATI = 0x876C
pattern GL_VERTEX_STREAM1_ATI = 0x876D
pattern GL_VERTEX_STREAM2_ATI = 0x876E
pattern GL_VERTEX_STREAM3_ATI = 0x876F
pattern GL_VERTEX_STREAM4_ATI = 0x8770
pattern GL_VERTEX_STREAM5_ATI = 0x8771
pattern GL_VERTEX_STREAM6_ATI = 0x8772
pattern GL_VERTEX_STREAM7_ATI = 0x8773