module Graphics.GL.Ext.ATI.VertexAttribArrayObject (
gl_ATI_vertex_attrib_array_object
, glGetVertexAttribArrayObjectfvATI
, glGetVertexAttribArrayObjectivATI
, glVertexAttribArrayObjectATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_vertex_attrib_array_object :: Bool
gl_ATI_vertex_attrib_array_object = member "GL_ATI_vertex_attrib_array_object" extensions
glGetVertexAttribArrayObjectfvATI :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetVertexAttribArrayObjectfvATI = ffiuintenumPtrfloatIOV glGetVertexAttribArrayObjectfvATIFunPtr
glGetVertexAttribArrayObjectfvATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetVertexAttribArrayObjectfvATIFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribArrayObjectfvATI")
glGetVertexAttribArrayObjectivATI :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVertexAttribArrayObjectivATI = ffiuintenumPtrintIOV glGetVertexAttribArrayObjectivATIFunPtr
glGetVertexAttribArrayObjectivATIFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVertexAttribArrayObjectivATIFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribArrayObjectivATI")
glVertexAttribArrayObjectATI :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> m ()
glVertexAttribArrayObjectATI = ffiuintintenumbooleansizeiuintuintIOV glVertexAttribArrayObjectATIFunPtr
glVertexAttribArrayObjectATIFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> GLuint -> GLuint -> IO ())
glVertexAttribArrayObjectATIFunPtr = unsafePerformIO (getProcAddress "glVertexAttribArrayObjectATI")