module Graphics.GL.Ext.ATI.TextureFloat (
gl_ATI_texture_float
, pattern GL_ALPHA_FLOAT16_ATI
, pattern GL_ALPHA_FLOAT32_ATI
, pattern GL_INTENSITY_FLOAT16_ATI
, pattern GL_INTENSITY_FLOAT32_ATI
, pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI
, pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI
, pattern GL_LUMINANCE_FLOAT16_ATI
, pattern GL_LUMINANCE_FLOAT32_ATI
, pattern GL_RGBA_FLOAT16_ATI
, pattern GL_RGBA_FLOAT32_ATI
, pattern GL_RGB_FLOAT16_ATI
, pattern GL_RGB_FLOAT32_ATI
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ATI_texture_float :: Bool
gl_ATI_texture_float = member "GL_ATI_texture_float" extensions
pattern GL_ALPHA_FLOAT16_ATI = 0x881C
pattern GL_ALPHA_FLOAT32_ATI = 0x8816
pattern GL_INTENSITY_FLOAT16_ATI = 0x881D
pattern GL_INTENSITY_FLOAT32_ATI = 0x8817
pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
pattern GL_LUMINANCE_FLOAT16_ATI = 0x881E
pattern GL_LUMINANCE_FLOAT32_ATI = 0x8818
pattern GL_RGBA_FLOAT16_ATI = 0x881A
pattern GL_RGBA_FLOAT32_ATI = 0x8814
pattern GL_RGB_FLOAT16_ATI = 0x881B
pattern GL_RGB_FLOAT32_ATI = 0x8815