module Graphics.GL.Ext.ARB.ViewportArray (
gl_ARB_viewport_array
, glDepthRangeArrayv
, glDepthRangeIndexed
, glGetDoublei_v
, glGetFloati_v
, glScissorArrayv
, glScissorIndexed
, glScissorIndexedv
, glViewportArrayv
, glViewportIndexedf
, glViewportIndexedfv
, pattern GL_DEPTH_RANGE
, pattern GL_FIRST_VERTEX_CONVENTION
, pattern GL_LAST_VERTEX_CONVENTION
, pattern GL_LAYER_PROVOKING_VERTEX
, pattern GL_MAX_VIEWPORTS
, pattern GL_PROVOKING_VERTEX
, pattern GL_SCISSOR_BOX
, pattern GL_SCISSOR_TEST
, pattern GL_UNDEFINED_VERTEX
, pattern GL_VIEWPORT
, pattern GL_VIEWPORT_BOUNDS_RANGE
, pattern GL_VIEWPORT_INDEX_PROVOKING_VERTEX
, pattern GL_VIEWPORT_SUBPIXEL_BITS
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_viewport_array :: Bool
gl_ARB_viewport_array = member "GL_ARB_viewport_array" extensions