module Graphics.GL.Ext.ARB.Sync (
gl_ARB_sync
, glClientWaitSync
, glDeleteSync
, glFenceSync
, glGetInteger64v
, glGetSynciv
, glIsSync
, glWaitSync
, pattern GL_ALREADY_SIGNALED
, pattern GL_CONDITION_SATISFIED
, pattern GL_MAX_SERVER_WAIT_TIMEOUT
, pattern GL_OBJECT_TYPE
, pattern GL_SIGNALED
, pattern GL_SYNC_CONDITION
, pattern GL_SYNC_FENCE
, pattern GL_SYNC_FLAGS
, pattern GL_SYNC_FLUSH_COMMANDS_BIT
, pattern GL_SYNC_GPU_COMMANDS_COMPLETE
, pattern GL_SYNC_STATUS
, pattern GL_TIMEOUT_EXPIRED
, pattern GL_TIMEOUT_IGNORED
, pattern GL_UNSIGNALED
, pattern GL_WAIT_FAILED
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_sync :: Bool
gl_ARB_sync = member "GL_ARB_sync" extensions