module Graphics.GL.Ext.ARB.FragmentShader (
gl_ARB_fragment_shader
, pattern GL_FRAGMENT_SHADER_ARB
, pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
, pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_fragment_shader :: Bool
gl_ARB_fragment_shader = member "GL_ARB_fragment_shader" extensions
pattern GL_FRAGMENT_SHADER_ARB = 0x8B30
pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49