module Graphics.GL.Ext.ARB.ES2Compatibility (
gl_ARB_ES2_compatibility
, glClearDepthf
, glDepthRangef
, glGetShaderPrecisionFormat
, glReleaseShaderCompiler
, glShaderBinary
, pattern GL_FIXED
, pattern GL_HIGH_FLOAT
, pattern GL_HIGH_INT
, pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT
, pattern GL_IMPLEMENTATION_COLOR_READ_TYPE
, pattern GL_LOW_FLOAT
, pattern GL_LOW_INT
, pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS
, pattern GL_MAX_VARYING_VECTORS
, pattern GL_MAX_VERTEX_UNIFORM_VECTORS
, pattern GL_MEDIUM_FLOAT
, pattern GL_MEDIUM_INT
, pattern GL_NUM_SHADER_BINARY_FORMATS
, pattern GL_RGB565
, pattern GL_SHADER_BINARY_FORMATS
, pattern GL_SHADER_COMPILER
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_ES2_compatibility :: Bool
gl_ARB_ES2_compatibility = member "GL_ARB_ES2_compatibility" extensions