module Graphics.GL.Ext.ARB.ComputeShader (
gl_ARB_compute_shader
, glDispatchCompute
, glDispatchComputeIndirect
, pattern GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER
, pattern GL_COMPUTE_SHADER
, pattern GL_COMPUTE_SHADER_BIT
, pattern GL_COMPUTE_WORK_GROUP_SIZE
, pattern GL_DISPATCH_INDIRECT_BUFFER
, pattern GL_DISPATCH_INDIRECT_BUFFER_BINDING
, pattern GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
, pattern GL_MAX_COMPUTE_ATOMIC_COUNTERS
, pattern GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
, pattern GL_MAX_COMPUTE_IMAGE_UNIFORMS
, pattern GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
, pattern GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
, pattern GL_MAX_COMPUTE_UNIFORM_BLOCKS
, pattern GL_MAX_COMPUTE_UNIFORM_COMPONENTS
, pattern GL_MAX_COMPUTE_WORK_GROUP_COUNT
, pattern GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
, pattern GL_MAX_COMPUTE_WORK_GROUP_SIZE
, pattern GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_compute_shader :: Bool
gl_ARB_compute_shader = member "GL_ARB_compute_shader" extensions