module Graphics.GL.Ext.ARB.BindlessTexture (
gl_ARB_bindless_texture
, glGetImageHandleARB
, glGetTextureHandleARB
, glGetTextureSamplerHandleARB
, glGetVertexAttribLui64vARB
, glIsImageHandleResidentARB
, glIsTextureHandleResidentARB
, glMakeImageHandleNonResidentARB
, glMakeImageHandleResidentARB
, glMakeTextureHandleNonResidentARB
, glMakeTextureHandleResidentARB
, glProgramUniformHandleui64ARB
, glProgramUniformHandleui64vARB
, glUniformHandleui64ARB
, glUniformHandleui64vARB
, glVertexAttribL1ui64ARB
, glVertexAttribL1ui64vARB
, pattern GL_UNSIGNED_INT64_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_ARB_bindless_texture :: Bool
gl_ARB_bindless_texture = member "GL_ARB_bindless_texture" extensions
glGetImageHandleARB :: MonadIO m => GLuint -> GLint -> GLboolean -> GLint -> GLenum -> m GLuint64
glGetImageHandleARB = ffiuintintbooleanintenumIOuint64 glGetImageHandleARBFunPtr
glGetImageHandleARBFunPtr :: FunPtr (GLuint -> GLint -> GLboolean -> GLint -> GLenum -> IO GLuint64)
glGetImageHandleARBFunPtr = unsafePerformIO (getProcAddress "glGetImageHandleARB")
glGetTextureHandleARB :: MonadIO m => GLuint -> m GLuint64
glGetTextureHandleARB = ffiuintIOuint64 glGetTextureHandleARBFunPtr
glGetTextureHandleARBFunPtr :: FunPtr (GLuint -> IO GLuint64)
glGetTextureHandleARBFunPtr = unsafePerformIO (getProcAddress "glGetTextureHandleARB")
glGetTextureSamplerHandleARB :: MonadIO m => GLuint -> GLuint -> m GLuint64
glGetTextureSamplerHandleARB = ffiuintuintIOuint64 glGetTextureSamplerHandleARBFunPtr
glGetTextureSamplerHandleARBFunPtr :: FunPtr (GLuint -> GLuint -> IO GLuint64)
glGetTextureSamplerHandleARBFunPtr = unsafePerformIO (getProcAddress "glGetTextureSamplerHandleARB")
glGetVertexAttribLui64vARB :: MonadIO m => GLuint -> GLenum -> Ptr GLuint64EXT -> m ()
glGetVertexAttribLui64vARB = ffiuintenumPtruint64EXTIOV glGetVertexAttribLui64vARBFunPtr
glGetVertexAttribLui64vARBFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLuint64EXT -> IO ())
glGetVertexAttribLui64vARBFunPtr = unsafePerformIO (getProcAddress "glGetVertexAttribLui64vARB")
glIsImageHandleResidentARB :: MonadIO m => GLuint64 -> m GLboolean
glIsImageHandleResidentARB = ffiuint64IOboolean glIsImageHandleResidentARBFunPtr
glIsImageHandleResidentARBFunPtr :: FunPtr (GLuint64 -> IO GLboolean)
glIsImageHandleResidentARBFunPtr = unsafePerformIO (getProcAddress "glIsImageHandleResidentARB")
glIsTextureHandleResidentARB :: MonadIO m => GLuint64 -> m GLboolean
glIsTextureHandleResidentARB = ffiuint64IOboolean glIsTextureHandleResidentARBFunPtr
glIsTextureHandleResidentARBFunPtr :: FunPtr (GLuint64 -> IO GLboolean)
glIsTextureHandleResidentARBFunPtr = unsafePerformIO (getProcAddress "glIsTextureHandleResidentARB")
glMakeImageHandleNonResidentARB :: MonadIO m => GLuint64 -> m ()
glMakeImageHandleNonResidentARB = ffiuint64IOV glMakeImageHandleNonResidentARBFunPtr
glMakeImageHandleNonResidentARBFunPtr :: FunPtr (GLuint64 -> IO ())
glMakeImageHandleNonResidentARBFunPtr = unsafePerformIO (getProcAddress "glMakeImageHandleNonResidentARB")
glMakeImageHandleResidentARB :: MonadIO m => GLuint64 -> GLenum -> m ()
glMakeImageHandleResidentARB = ffiuint64enumIOV glMakeImageHandleResidentARBFunPtr
glMakeImageHandleResidentARBFunPtr :: FunPtr (GLuint64 -> GLenum -> IO ())
glMakeImageHandleResidentARBFunPtr = unsafePerformIO (getProcAddress "glMakeImageHandleResidentARB")
glMakeTextureHandleNonResidentARB :: MonadIO m => GLuint64 -> m ()
glMakeTextureHandleNonResidentARB = ffiuint64IOV glMakeTextureHandleNonResidentARBFunPtr
glMakeTextureHandleNonResidentARBFunPtr :: FunPtr (GLuint64 -> IO ())
glMakeTextureHandleNonResidentARBFunPtr = unsafePerformIO (getProcAddress "glMakeTextureHandleNonResidentARB")
glMakeTextureHandleResidentARB :: MonadIO m => GLuint64 -> m ()
glMakeTextureHandleResidentARB = ffiuint64IOV glMakeTextureHandleResidentARBFunPtr
glMakeTextureHandleResidentARBFunPtr :: FunPtr (GLuint64 -> IO ())
glMakeTextureHandleResidentARBFunPtr = unsafePerformIO (getProcAddress "glMakeTextureHandleResidentARB")
glProgramUniformHandleui64ARB :: MonadIO m => GLuint -> GLint -> GLuint64 -> m ()
glProgramUniformHandleui64ARB = ffiuintintuint64IOV glProgramUniformHandleui64ARBFunPtr
glProgramUniformHandleui64ARBFunPtr :: FunPtr (GLuint -> GLint -> GLuint64 -> IO ())
glProgramUniformHandleui64ARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64ARB")
glProgramUniformHandleui64vARB :: MonadIO m => GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> m ()
glProgramUniformHandleui64vARB = ffiuintintsizeiPtruint64IOV glProgramUniformHandleui64vARBFunPtr
glProgramUniformHandleui64vARBFunPtr :: FunPtr (GLuint -> GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glProgramUniformHandleui64vARBFunPtr = unsafePerformIO (getProcAddress "glProgramUniformHandleui64vARB")
glUniformHandleui64ARB :: MonadIO m => GLint -> GLuint64 -> m ()
glUniformHandleui64ARB = ffiintuint64IOV glUniformHandleui64ARBFunPtr
glUniformHandleui64ARBFunPtr :: FunPtr (GLint -> GLuint64 -> IO ())
glUniformHandleui64ARBFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64ARB")
glUniformHandleui64vARB :: MonadIO m => GLint -> GLsizei -> Ptr GLuint64 -> m ()
glUniformHandleui64vARB = ffiintsizeiPtruint64IOV glUniformHandleui64vARBFunPtr
glUniformHandleui64vARBFunPtr :: FunPtr (GLint -> GLsizei -> Ptr GLuint64 -> IO ())
glUniformHandleui64vARBFunPtr = unsafePerformIO (getProcAddress "glUniformHandleui64vARB")
glVertexAttribL1ui64ARB :: MonadIO m => GLuint -> GLuint64EXT -> m ()
glVertexAttribL1ui64ARB = ffiuintuint64EXTIOV glVertexAttribL1ui64ARBFunPtr
glVertexAttribL1ui64ARBFunPtr :: FunPtr (GLuint -> GLuint64EXT -> IO ())
glVertexAttribL1ui64ARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1ui64ARB")
glVertexAttribL1ui64vARB :: MonadIO m => GLuint -> Ptr GLuint64EXT -> m ()
glVertexAttribL1ui64vARB = ffiuintPtruint64EXTIOV glVertexAttribL1ui64vARBFunPtr
glVertexAttribL1ui64vARBFunPtr :: FunPtr (GLuint -> Ptr GLuint64EXT -> IO ())
glVertexAttribL1ui64vARBFunPtr = unsafePerformIO (getProcAddress "glVertexAttribL1ui64vARB")