module Graphics.GL.Ext.APPLE.FloatPixels (
gl_APPLE_float_pixels
, pattern GL_ALPHA_FLOAT16_APPLE
, pattern GL_ALPHA_FLOAT32_APPLE
, pattern GL_COLOR_FLOAT_APPLE
, pattern GL_HALF_APPLE
, pattern GL_INTENSITY_FLOAT16_APPLE
, pattern GL_INTENSITY_FLOAT32_APPLE
, pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE
, pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE
, pattern GL_LUMINANCE_FLOAT16_APPLE
, pattern GL_LUMINANCE_FLOAT32_APPLE
, pattern GL_RGBA_FLOAT16_APPLE
, pattern GL_RGBA_FLOAT32_APPLE
, pattern GL_RGB_FLOAT16_APPLE
, pattern GL_RGB_FLOAT32_APPLE
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_APPLE_float_pixels :: Bool
gl_APPLE_float_pixels = member "GL_APPLE_float_pixels" extensions
pattern GL_ALPHA_FLOAT16_APPLE = 0x881C
pattern GL_ALPHA_FLOAT32_APPLE = 0x8816
pattern GL_COLOR_FLOAT_APPLE = 0x8A0F
pattern GL_HALF_APPLE = 0x140B
pattern GL_INTENSITY_FLOAT16_APPLE = 0x881D
pattern GL_INTENSITY_FLOAT32_APPLE = 0x8817
pattern GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F
pattern GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819
pattern GL_LUMINANCE_FLOAT16_APPLE = 0x881E
pattern GL_LUMINANCE_FLOAT32_APPLE = 0x8818
pattern GL_RGBA_FLOAT16_APPLE = 0x881A
pattern GL_RGBA_FLOAT32_APPLE = 0x8814
pattern GL_RGB_FLOAT16_APPLE = 0x881B
pattern GL_RGB_FLOAT32_APPLE = 0x8815