module Graphics.GL.Ext.ANGLE.FramebufferBlit (
gl_ANGLE_framebuffer_blit
, glBlitFramebufferANGLE
, pattern GL_DRAW_FRAMEBUFFER_ANGLE
, pattern GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
, pattern GL_READ_FRAMEBUFFER_ANGLE
, pattern GL_READ_FRAMEBUFFER_BINDING_ANGLE
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ANGLE_framebuffer_blit :: Bool
gl_ANGLE_framebuffer_blit = member "GL_ANGLE_framebuffer_blit" extensions
glBlitFramebufferANGLE :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> m ()
glBlitFramebufferANGLE = ffiintintintintintintintintbitfieldenumIOV glBlitFramebufferANGLEFunPtr
glBlitFramebufferANGLEFunPtr :: FunPtr (GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLint -> GLbitfield -> GLenum -> IO ())
glBlitFramebufferANGLEFunPtr = unsafePerformIO (getProcAddress "glBlitFramebufferANGLE")
pattern GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9
pattern GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6
pattern GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8
pattern GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA