gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Profile.Standard31

Contents

Synopsis

Graphics.GL.Raw.Profile.Standard31

pattern GL_ACTIVE_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_COPY_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_COPY_WRITE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_INT_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_INVALID_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_UNIFORM_BLOCK_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_UNIFORM_BLOCKS :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART :: (Num a, Eq a) => a Source

pattern GL_PRIMITIVE_RESTART_INDEX :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_R16_SNORM :: (Num a, Eq a) => a Source

pattern GL_R8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RG16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RG8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGB8_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA16_SNORM :: (Num a, Eq a) => a Source

pattern GL_RGBA8_SNORM :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_2D_RECT_SHADOW :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_BUFFER :: (Num a, Eq a) => a Source

pattern GL_SIGNED_NORMALIZED :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BUFFER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RECTANGLE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_DATA_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_INDEX :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BLOCK_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_BINDING :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_BUFFER_START :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_IS_ROW_MAJOR :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_MATRIX_STRIDE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_NAME_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_OFFSET :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_SIZE :: (Num a, Eq a) => a Source

pattern GL_UNIFORM_TYPE :: (Num a, Eq a) => a Source