Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Raw.Profile.Standard20
- glUniformMatrix2x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix2x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3x4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4x2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4x3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- pattern GL_COMPRESSED_SLUMINANCE :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_SRGB :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_SRGB_ALPHA :: (Num a, Eq a) => a
- pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2x3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2x4 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3x2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3x4 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4x2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4x3 :: (Num a, Eq a) => a
- pattern GL_PIXEL_PACK_BUFFER :: (Num a, Eq a) => a
- pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_PIXEL_UNPACK_BUFFER :: (Num a, Eq a) => a
- pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_SLUMINANCE :: (Num a, Eq a) => a
- pattern GL_SLUMINANCE8 :: (Num a, Eq a) => a
- pattern GL_SLUMINANCE8_ALPHA8 :: (Num a, Eq a) => a
- pattern GL_SLUMINANCE_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRGB :: (Num a, Eq a) => a
- pattern GL_SRGB8 :: (Num a, Eq a) => a
- pattern GL_SRGB8_ALPHA8 :: (Num a, Eq a) => a
- pattern GL_SRGB_ALPHA :: (Num a, Eq a) => a
Graphics.GL.Raw.Profile.Standard21
pattern GL_COMPRESSED_SLUMINANCE :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_SLUMINANCE_ALPHA :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_SRGB :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_SRGB_ALPHA :: (Num a, Eq a) => a Source
pattern GL_CURRENT_RASTER_SECONDARY_COLOR :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT2x3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT2x4 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT3x2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT3x4 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT4x2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT4x3 :: (Num a, Eq a) => a Source
pattern GL_PIXEL_PACK_BUFFER :: (Num a, Eq a) => a Source
pattern GL_PIXEL_PACK_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_PIXEL_UNPACK_BUFFER :: (Num a, Eq a) => a Source
pattern GL_PIXEL_UNPACK_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_SLUMINANCE :: (Num a, Eq a) => a Source
pattern GL_SLUMINANCE8 :: (Num a, Eq a) => a Source
pattern GL_SLUMINANCE8_ALPHA8 :: (Num a, Eq a) => a Source
pattern GL_SLUMINANCE_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRGB8_ALPHA8 :: (Num a, Eq a) => a Source
pattern GL_SRGB_ALPHA :: (Num a, Eq a) => a Source