Safe Haskell | None |
---|---|
Language | Haskell2010 |
- module Graphics.GL.Raw.Profile.Standard14
- glBeginQuery :: MonadIO m => GLenum -> GLuint -> m ()
- glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()
- glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
- glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glEndQuery :: MonadIO m => GLenum -> m ()
- glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenQueries :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetBufferPointerv :: MonadIO m => GLenum -> GLenum -> Ptr () -> m ()
- glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
- glGetQueryObjectiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetQueryObjectuiv :: MonadIO m => GLuint -> GLenum -> Ptr GLuint -> m ()
- glGetQueryiv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glIsBuffer :: MonadIO m => GLuint -> m GLboolean
- glIsQuery :: MonadIO m => GLuint -> m GLboolean
- glMapBuffer :: MonadIO m => GLenum -> GLenum -> m (Ptr ())
- glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean
- pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a
- pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a
- pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a
- pattern GL_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_CURRENT_FOG_COORD :: (Num a, Eq a) => a
- pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a
- pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FOG_COORD :: (Num a, Eq a) => a
- pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_POINTER :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_ARRAY_TYPE :: (Num a, Eq a) => a
- pattern GL_FOG_COORD_SRC :: (Num a, Eq a) => a
- pattern GL_INDEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a
- pattern GL_QUERY_RESULT :: (Num a, Eq a) => a
- pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a
- pattern GL_READ_ONLY :: (Num a, Eq a) => a
- pattern GL_READ_WRITE :: (Num a, Eq a) => a
- pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a
- pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_SRC0_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC0_RGB :: (Num a, Eq a) => a
- pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC1_RGB :: (Num a, Eq a) => a
- pattern GL_SRC2_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC2_RGB :: (Num a, Eq a) => a
- pattern GL_STATIC_COPY :: (Num a, Eq a) => a
- pattern GL_STATIC_DRAW :: (Num a, Eq a) => a
- pattern GL_STATIC_READ :: (Num a, Eq a) => a
- pattern GL_STREAM_COPY :: (Num a, Eq a) => a
- pattern GL_STREAM_DRAW :: (Num a, Eq a) => a
- pattern GL_STREAM_READ :: (Num a, Eq a) => a
- pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_WRITE_ONLY :: (Num a, Eq a) => a
Graphics.GL.Raw.Profile.Standard15
glBeginQuery :: MonadIO m => GLenum -> GLuint -> m () Source
glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source
glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source
glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source
glEndQuery :: MonadIO m => GLenum -> m () Source
glGetBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source
glIsBuffer :: MonadIO m => GLuint -> m GLboolean Source
glUnmapBuffer :: MonadIO m => GLenum -> m GLboolean Source
pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_BUFFER_ACCESS :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAPPED :: (Num a, Eq a) => a Source
pattern GL_BUFFER_MAP_POINTER :: (Num a, Eq a) => a Source
pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a Source
pattern GL_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_CURRENT_FOG_COORD :: (Num a, Eq a) => a Source
pattern GL_CURRENT_QUERY :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_COPY :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_READ :: (Num a, Eq a) => a Source
pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD :: (Num a, Eq a) => a Source
pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_POINTER :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_ARRAY_TYPE :: (Num a, Eq a) => a Source
pattern GL_FOG_COORD_SRC :: (Num a, Eq a) => a Source
pattern GL_INDEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_NORMAL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_QUERY_COUNTER_BITS :: (Num a, Eq a) => a Source
pattern GL_QUERY_RESULT :: (Num a, Eq a) => a Source
pattern GL_QUERY_RESULT_AVAILABLE :: (Num a, Eq a) => a Source
pattern GL_READ_ONLY :: (Num a, Eq a) => a Source
pattern GL_READ_WRITE :: (Num a, Eq a) => a Source
pattern GL_SAMPLES_PASSED :: (Num a, Eq a) => a Source
pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_SRC0_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC0_RGB :: (Num a, Eq a) => a Source
pattern GL_SRC1_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC1_RGB :: (Num a, Eq a) => a Source
pattern GL_SRC2_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC2_RGB :: (Num a, Eq a) => a Source
pattern GL_STATIC_COPY :: (Num a, Eq a) => a Source
pattern GL_STATIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_STATIC_READ :: (Num a, Eq a) => a Source
pattern GL_STREAM_COPY :: (Num a, Eq a) => a Source
pattern GL_STREAM_DRAW :: (Num a, Eq a) => a Source
pattern GL_STREAM_READ :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_WEIGHT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_WRITE_ONLY :: (Num a, Eq a) => a Source