gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Profile.Standard11

Contents

Synopsis

Graphics.GL.Raw.Profile.Standard11

glColorPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m () Source

glGetPointerv :: MonadIO m => GLenum -> Ptr () -> m () Source

glIndexPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

glNormalPointer :: MonadIO m => GLenum -> GLsizei -> Ptr () -> m () Source

glTexCoordPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

glTexSubImage1D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source

glVertexPointer :: MonadIO m => GLint -> GLenum -> GLsizei -> Ptr () -> m () Source

pattern GL_2D :: (Num a, Eq a) => a Source

pattern GL_2_BYTES :: (Num a, Eq a) => a Source

pattern GL_3D :: (Num a, Eq a) => a Source

pattern GL_3D_COLOR :: (Num a, Eq a) => a Source

pattern GL_3D_COLOR_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_3_BYTES :: (Num a, Eq a) => a Source

pattern GL_4D_COLOR_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_4_BYTES :: (Num a, Eq a) => a Source

pattern GL_ACCUM :: (Num a, Eq a) => a Source

pattern GL_ACCUM_ALPHA_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_BLUE_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_ACCUM_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_ACCUM_GREEN_BITS :: (Num a, Eq a) => a Source

pattern GL_ACCUM_RED_BITS :: (Num a, Eq a) => a Source

pattern GL_ADD :: (Num a, Eq a) => a Source

pattern GL_ALL_ATTRIB_BITS :: (Num a, Eq a) => a Source

pattern GL_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ALPHA12 :: (Num a, Eq a) => a Source

pattern GL_ALPHA16 :: (Num a, Eq a) => a Source

pattern GL_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_ALPHA_BIAS :: (Num a, Eq a) => a Source

pattern GL_ALPHA_BITS :: (Num a, Eq a) => a Source

pattern GL_ALPHA_SCALE :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST_FUNC :: (Num a, Eq a) => a Source

pattern GL_ALPHA_TEST_REF :: (Num a, Eq a) => a Source

pattern GL_ALWAYS :: (Num a, Eq a) => a Source

pattern GL_AMBIENT :: (Num a, Eq a) => a Source

pattern GL_AMBIENT_AND_DIFFUSE :: (Num a, Eq a) => a Source

pattern GL_AND :: (Num a, Eq a) => a Source

pattern GL_AND_INVERTED :: (Num a, Eq a) => a Source

pattern GL_AND_REVERSE :: (Num a, Eq a) => a Source

pattern GL_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_AUTO_NORMAL :: (Num a, Eq a) => a Source

pattern GL_AUX0 :: (Num a, Eq a) => a Source

pattern GL_AUX1 :: (Num a, Eq a) => a Source

pattern GL_AUX2 :: (Num a, Eq a) => a Source

pattern GL_AUX3 :: (Num a, Eq a) => a Source

pattern GL_AUX_BUFFERS :: (Num a, Eq a) => a Source

pattern GL_BACK :: (Num a, Eq a) => a Source

pattern GL_BACK_LEFT :: (Num a, Eq a) => a Source

pattern GL_BACK_RIGHT :: (Num a, Eq a) => a Source

pattern GL_BITMAP :: (Num a, Eq a) => a Source

pattern GL_BITMAP_TOKEN :: (Num a, Eq a) => a Source

pattern GL_BLEND :: (Num a, Eq a) => a Source

pattern GL_BLEND_DST :: (Num a, Eq a) => a Source

pattern GL_BLEND_SRC :: (Num a, Eq a) => a Source

pattern GL_BLUE :: (Num a, Eq a) => a Source

pattern GL_BLUE_BIAS :: (Num a, Eq a) => a Source

pattern GL_BLUE_BITS :: (Num a, Eq a) => a Source

pattern GL_BLUE_SCALE :: (Num a, Eq a) => a Source

pattern GL_BYTE :: (Num a, Eq a) => a Source

pattern GL_C3F_V3F :: (Num a, Eq a) => a Source

pattern GL_C4F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_C4UB_V2F :: (Num a, Eq a) => a Source

pattern GL_C4UB_V3F :: (Num a, Eq a) => a Source

pattern GL_CCW :: (Num a, Eq a) => a Source

pattern GL_CLAMP :: (Num a, Eq a) => a Source

pattern GL_CLEAR :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ALL_ATTRIB_BITS :: (Num a, Eq a) => a Source

pattern GL_CLIENT_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_CLIENT_PIXEL_STORE_BIT :: (Num a, Eq a) => a Source

pattern GL_CLIENT_VERTEX_ARRAY_BIT :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE0 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE1 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE2 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE3 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE4 :: (Num a, Eq a) => a Source

pattern GL_CLIP_PLANE5 :: (Num a, Eq a) => a Source

pattern GL_COEFF :: (Num a, Eq a) => a Source

pattern GL_COLOR :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_COLOR_INDEX :: (Num a, Eq a) => a Source

pattern GL_COLOR_INDEXES :: (Num a, Eq a) => a Source

pattern GL_COLOR_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL_FACE :: (Num a, Eq a) => a Source

pattern GL_COLOR_MATERIAL_PARAMETER :: (Num a, Eq a) => a Source

pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_COMPILE :: (Num a, Eq a) => a Source

pattern GL_COMPILE_AND_EXECUTE :: (Num a, Eq a) => a Source

pattern GL_CONSTANT_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_COPY :: (Num a, Eq a) => a Source

pattern GL_COPY_INVERTED :: (Num a, Eq a) => a Source

pattern GL_COPY_PIXEL_TOKEN :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE :: (Num a, Eq a) => a Source

pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_BIT :: (Num a, Eq a) => a Source

pattern GL_CURRENT_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_INDEX :: (Num a, Eq a) => a Source

pattern GL_CURRENT_NORMAL :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_COLOR :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_DISTANCE :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_INDEX :: (Num a, Eq a) => a Source

pattern GL_CURRENT_RASTER_POSITION :: (Num a, Eq a) => a Source

pattern GL_CURRENT_TEXTURE_COORDS :: (Num a, Eq a) => a Source

pattern GL_CW :: (Num a, Eq a) => a Source

pattern GL_DECAL :: (Num a, Eq a) => a Source

pattern GL_DECR :: (Num a, Eq a) => a Source

pattern GL_DEPTH :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BIAS :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BITS :: (Num a, Eq a) => a Source

pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a Source

pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a Source

pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_SCALE :: (Num a, Eq a) => a Source

pattern GL_DEPTH_TEST :: (Num a, Eq a) => a Source

pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_DIFFUSE :: (Num a, Eq a) => a Source

pattern GL_DITHER :: (Num a, Eq a) => a Source

pattern GL_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_DONT_CARE :: (Num a, Eq a) => a Source

pattern GL_DOUBLE :: (Num a, Eq a) => a Source

pattern GL_DOUBLEBUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_BUFFER :: (Num a, Eq a) => a Source

pattern GL_DRAW_PIXEL_TOKEN :: (Num a, Eq a) => a Source

pattern GL_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_EMISSION :: (Num a, Eq a) => a Source

pattern GL_ENABLE_BIT :: (Num a, Eq a) => a Source

pattern GL_EQUAL :: (Num a, Eq a) => a Source

pattern GL_EQUIV :: (Num a, Eq a) => a Source

pattern GL_EVAL_BIT :: (Num a, Eq a) => a Source

pattern GL_EXP :: (Num a, Eq a) => a Source

pattern GL_EXP2 :: (Num a, Eq a) => a Source

pattern GL_EXTENSIONS :: (Num a, Eq a) => a Source

pattern GL_EYE_LINEAR :: (Num a, Eq a) => a Source

pattern GL_EYE_PLANE :: (Num a, Eq a) => a Source

pattern GL_FALSE :: (Num a, Eq a) => a Source

pattern GL_FASTEST :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_POINTER :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_FEEDBACK_BUFFER_TYPE :: (Num a, Eq a) => a Source

pattern GL_FILL :: (Num a, Eq a) => a Source

pattern GL_FLAT :: (Num a, Eq a) => a Source

pattern GL_FLOAT :: (Num a, Eq a) => a Source

pattern GL_FOG :: (Num a, Eq a) => a Source

pattern GL_FOG_BIT :: (Num a, Eq a) => a Source

pattern GL_FOG_COLOR :: (Num a, Eq a) => a Source

pattern GL_FOG_DENSITY :: (Num a, Eq a) => a Source

pattern GL_FOG_END :: (Num a, Eq a) => a Source

pattern GL_FOG_HINT :: (Num a, Eq a) => a Source

pattern GL_FOG_INDEX :: (Num a, Eq a) => a Source

pattern GL_FOG_MODE :: (Num a, Eq a) => a Source

pattern GL_FOG_START :: (Num a, Eq a) => a Source

pattern GL_FRONT :: (Num a, Eq a) => a Source

pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a Source

pattern GL_FRONT_FACE :: (Num a, Eq a) => a Source

pattern GL_FRONT_LEFT :: (Num a, Eq a) => a Source

pattern GL_FRONT_RIGHT :: (Num a, Eq a) => a Source

pattern GL_GEQUAL :: (Num a, Eq a) => a Source

pattern GL_GREATER :: (Num a, Eq a) => a Source

pattern GL_GREEN :: (Num a, Eq a) => a Source

pattern GL_GREEN_BIAS :: (Num a, Eq a) => a Source

pattern GL_GREEN_BITS :: (Num a, Eq a) => a Source

pattern GL_GREEN_SCALE :: (Num a, Eq a) => a Source

pattern GL_HINT_BIT :: (Num a, Eq a) => a Source

pattern GL_INCR :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_INDEX_BITS :: (Num a, Eq a) => a Source

pattern GL_INDEX_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_INDEX_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_INDEX_MODE :: (Num a, Eq a) => a Source

pattern GL_INDEX_OFFSET :: (Num a, Eq a) => a Source

pattern GL_INDEX_SHIFT :: (Num a, Eq a) => a Source

pattern GL_INDEX_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_INT :: (Num a, Eq a) => a Source

pattern GL_INTENSITY :: (Num a, Eq a) => a Source

pattern GL_INTENSITY12 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY16 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY4 :: (Num a, Eq a) => a Source

pattern GL_INTENSITY8 :: (Num a, Eq a) => a Source

pattern GL_INVALID_ENUM :: (Num a, Eq a) => a Source

pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a Source

pattern GL_INVALID_VALUE :: (Num a, Eq a) => a Source

pattern GL_INVERT :: (Num a, Eq a) => a Source

pattern GL_KEEP :: (Num a, Eq a) => a Source

pattern GL_LEFT :: (Num a, Eq a) => a Source

pattern GL_LEQUAL :: (Num a, Eq a) => a Source

pattern GL_LESS :: (Num a, Eq a) => a Source

pattern GL_LIGHT0 :: (Num a, Eq a) => a Source

pattern GL_LIGHT1 :: (Num a, Eq a) => a Source

pattern GL_LIGHT2 :: (Num a, Eq a) => a Source

pattern GL_LIGHT3 :: (Num a, Eq a) => a Source

pattern GL_LIGHT4 :: (Num a, Eq a) => a Source

pattern GL_LIGHT5 :: (Num a, Eq a) => a Source

pattern GL_LIGHT6 :: (Num a, Eq a) => a Source

pattern GL_LIGHT7 :: (Num a, Eq a) => a Source

pattern GL_LIGHTING :: (Num a, Eq a) => a Source

pattern GL_LIGHTING_BIT :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_AMBIENT :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_LOCAL_VIEWER :: (Num a, Eq a) => a Source

pattern GL_LIGHT_MODEL_TWO_SIDE :: (Num a, Eq a) => a Source

pattern GL_LINE :: (Num a, Eq a) => a Source

pattern GL_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_LINES :: (Num a, Eq a) => a Source

pattern GL_LINE_BIT :: (Num a, Eq a) => a Source

pattern GL_LINE_LOOP :: (Num a, Eq a) => a Source

pattern GL_LINE_RESET_TOKEN :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_LINE_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE_PATTERN :: (Num a, Eq a) => a Source

pattern GL_LINE_STIPPLE_REPEAT :: (Num a, Eq a) => a Source

pattern GL_LINE_STRIP :: (Num a, Eq a) => a Source

pattern GL_LINE_TOKEN :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source

pattern GL_LIST_BASE :: (Num a, Eq a) => a Source

pattern GL_LIST_BIT :: (Num a, Eq a) => a Source

pattern GL_LIST_INDEX :: (Num a, Eq a) => a Source

pattern GL_LIST_MODE :: (Num a, Eq a) => a Source

pattern GL_LOAD :: (Num a, Eq a) => a Source

pattern GL_LOGIC_OP :: (Num a, Eq a) => a Source

pattern GL_LOGIC_OP_MODE :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12_ALPHA12 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE12_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE16 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE16_ALPHA16 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE4_ALPHA4 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE6_ALPHA2 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE8_ALPHA8 :: (Num a, Eq a) => a Source

pattern GL_LUMINANCE_ALPHA :: (Num a, Eq a) => a Source

pattern GL_MAP1_COLOR_4 :: (Num a, Eq a) => a Source

pattern GL_MAP1_GRID_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_MAP1_GRID_SEGMENTS :: (Num a, Eq a) => a Source

pattern GL_MAP1_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAP1_NORMAL :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_1 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_2 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_3 :: (Num a, Eq a) => a Source

pattern GL_MAP1_TEXTURE_COORD_4 :: (Num a, Eq a) => a Source

pattern GL_MAP1_VERTEX_3 :: (Num a, Eq a) => a Source

pattern GL_MAP1_VERTEX_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_COLOR_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_GRID_DOMAIN :: (Num a, Eq a) => a Source

pattern GL_MAP2_GRID_SEGMENTS :: (Num a, Eq a) => a Source

pattern GL_MAP2_INDEX :: (Num a, Eq a) => a Source

pattern GL_MAP2_NORMAL :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_1 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_2 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_3 :: (Num a, Eq a) => a Source

pattern GL_MAP2_TEXTURE_COORD_4 :: (Num a, Eq a) => a Source

pattern GL_MAP2_VERTEX_3 :: (Num a, Eq a) => a Source

pattern GL_MAP2_VERTEX_4 :: (Num a, Eq a) => a Source

pattern GL_MAP_COLOR :: (Num a, Eq a) => a Source

pattern GL_MAP_STENCIL :: (Num a, Eq a) => a Source

pattern GL_MATRIX_MODE :: (Num a, Eq a) => a Source

pattern GL_MAX_ATTRIB_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_CLIP_PLANES :: (Num a, Eq a) => a Source

pattern GL_MAX_EVAL_ORDER :: (Num a, Eq a) => a Source

pattern GL_MAX_LIGHTS :: (Num a, Eq a) => a Source

pattern GL_MAX_LIST_NESTING :: (Num a, Eq a) => a Source

pattern GL_MAX_MODELVIEW_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_NAME_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_PIXEL_MAP_TABLE :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a Source

pattern GL_MAX_TEXTURE_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW_MATRIX :: (Num a, Eq a) => a Source

pattern GL_MODELVIEW_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_MODULATE :: (Num a, Eq a) => a Source

pattern GL_MULT :: (Num a, Eq a) => a Source

pattern GL_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_NAME_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_NAND :: (Num a, Eq a) => a Source

pattern GL_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a Source

pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a Source

pattern GL_NEVER :: (Num a, Eq a) => a Source

pattern GL_NICEST :: (Num a, Eq a) => a Source

pattern GL_NONE :: (Num a, Eq a) => a Source

pattern GL_NOOP :: (Num a, Eq a) => a Source

pattern GL_NOR :: (Num a, Eq a) => a Source

pattern GL_NORMALIZE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_NOTEQUAL :: (Num a, Eq a) => a Source

pattern GL_NO_ERROR :: (Num a, Eq a) => a Source

pattern GL_OBJECT_LINEAR :: (Num a, Eq a) => a Source

pattern GL_OBJECT_PLANE :: (Num a, Eq a) => a Source

pattern GL_ONE :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_OR :: (Num a, Eq a) => a Source

pattern GL_ORDER :: (Num a, Eq a) => a Source

pattern GL_OR_INVERTED :: (Num a, Eq a) => a Source

pattern GL_OR_REVERSE :: (Num a, Eq a) => a Source

pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a Source

pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_PACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_PACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_PACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_PACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_PASS_THROUGH_TOKEN :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_A_TO_A :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_A_TO_A_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_B_TO_B :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_B_TO_B_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_G_TO_G :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_G_TO_G_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_A :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_A_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_B :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_B_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_G :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_G_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_I :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_I_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_R :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_I_TO_R_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_R_TO_R :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_R_TO_R_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_S_TO_S :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MAP_S_TO_S_SIZE :: (Num a, Eq a) => a Source

pattern GL_PIXEL_MODE_BIT :: (Num a, Eq a) => a Source

pattern GL_POINT :: (Num a, Eq a) => a Source

pattern GL_POINTS :: (Num a, Eq a) => a Source

pattern GL_POINT_BIT :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_GRANULARITY :: (Num a, Eq a) => a Source

pattern GL_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source

pattern GL_POINT_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_POINT_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_POINT_TOKEN :: (Num a, Eq a) => a Source

pattern GL_POLYGON :: (Num a, Eq a) => a Source

pattern GL_POLYGON_BIT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_MODE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_LINE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_POINT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_POLYGON_SMOOTH_HINT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_STIPPLE :: (Num a, Eq a) => a Source

pattern GL_POLYGON_STIPPLE_BIT :: (Num a, Eq a) => a Source

pattern GL_POLYGON_TOKEN :: (Num a, Eq a) => a Source

pattern GL_POSITION :: (Num a, Eq a) => a Source

pattern GL_PROJECTION :: (Num a, Eq a) => a Source

pattern GL_PROJECTION_MATRIX :: (Num a, Eq a) => a Source

pattern GL_PROJECTION_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_PROXY_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_Q :: (Num a, Eq a) => a Source

pattern GL_QUADRATIC_ATTENUATION :: (Num a, Eq a) => a Source

pattern GL_QUADS :: (Num a, Eq a) => a Source

pattern GL_QUAD_STRIP :: (Num a, Eq a) => a Source

pattern GL_R :: (Num a, Eq a) => a Source

pattern GL_R3_G3_B2 :: (Num a, Eq a) => a Source

pattern GL_READ_BUFFER :: (Num a, Eq a) => a Source

pattern GL_RED :: (Num a, Eq a) => a Source

pattern GL_RED_BIAS :: (Num a, Eq a) => a Source

pattern GL_RED_BITS :: (Num a, Eq a) => a Source

pattern GL_RED_SCALE :: (Num a, Eq a) => a Source

pattern GL_RENDER :: (Num a, Eq a) => a Source

pattern GL_RENDERER :: (Num a, Eq a) => a Source

pattern GL_RENDER_MODE :: (Num a, Eq a) => a Source

pattern GL_REPEAT :: (Num a, Eq a) => a Source

pattern GL_REPLACE :: (Num a, Eq a) => a Source

pattern GL_RETURN :: (Num a, Eq a) => a Source

pattern GL_RGB :: (Num a, Eq a) => a Source

pattern GL_RGB10 :: (Num a, Eq a) => a Source

pattern GL_RGB10_A2 :: (Num a, Eq a) => a Source

pattern GL_RGB12 :: (Num a, Eq a) => a Source

pattern GL_RGB16 :: (Num a, Eq a) => a Source

pattern GL_RGB4 :: (Num a, Eq a) => a Source

pattern GL_RGB5 :: (Num a, Eq a) => a Source

pattern GL_RGB5_A1 :: (Num a, Eq a) => a Source

pattern GL_RGB8 :: (Num a, Eq a) => a Source

pattern GL_RGBA :: (Num a, Eq a) => a Source

pattern GL_RGBA12 :: (Num a, Eq a) => a Source

pattern GL_RGBA16 :: (Num a, Eq a) => a Source

pattern GL_RGBA2 :: (Num a, Eq a) => a Source

pattern GL_RGBA4 :: (Num a, Eq a) => a Source

pattern GL_RGBA8 :: (Num a, Eq a) => a Source

pattern GL_RGBA_MODE :: (Num a, Eq a) => a Source

pattern GL_RIGHT :: (Num a, Eq a) => a Source

pattern GL_S :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_BIT :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a Source

pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a Source

pattern GL_SELECT :: (Num a, Eq a) => a Source

pattern GL_SELECTION_BUFFER_POINTER :: (Num a, Eq a) => a Source

pattern GL_SELECTION_BUFFER_SIZE :: (Num a, Eq a) => a Source

pattern GL_SET :: (Num a, Eq a) => a Source

pattern GL_SHADE_MODEL :: (Num a, Eq a) => a Source

pattern GL_SHININESS :: (Num a, Eq a) => a Source

pattern GL_SHORT :: (Num a, Eq a) => a Source

pattern GL_SMOOTH :: (Num a, Eq a) => a Source

pattern GL_SPECULAR :: (Num a, Eq a) => a Source

pattern GL_SPHERE_MAP :: (Num a, Eq a) => a Source

pattern GL_SPOT_CUTOFF :: (Num a, Eq a) => a Source

pattern GL_SPOT_DIRECTION :: (Num a, Eq a) => a Source

pattern GL_SPOT_EXPONENT :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA :: (Num a, Eq a) => a Source

pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a Source

pattern GL_SRC_COLOR :: (Num a, Eq a) => a Source

pattern GL_STACK_OVERFLOW :: (Num a, Eq a) => a Source

pattern GL_STACK_UNDERFLOW :: (Num a, Eq a) => a Source

pattern GL_STENCIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BITS :: (Num a, Eq a) => a Source

pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a Source

pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a Source

pattern GL_STENCIL_INDEX :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source

pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source

pattern GL_STENCIL_REF :: (Num a, Eq a) => a Source

pattern GL_STENCIL_TEST :: (Num a, Eq a) => a Source

pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a Source

pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a Source

pattern GL_STEREO :: (Num a, Eq a) => a Source

pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a Source

pattern GL_T :: (Num a, Eq a) => a Source

pattern GL_T2F_C3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_C4F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_C4UB_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_N3F_V3F :: (Num a, Eq a) => a Source

pattern GL_T2F_V3F :: (Num a, Eq a) => a Source

pattern GL_T4F_C4F_N3F_V4F :: (Num a, Eq a) => a Source

pattern GL_T4F_V4F :: (Num a, Eq a) => a Source

pattern GL_TEXTURE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ALPHA_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_1D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BIT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BLUE_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BORDER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_BORDER_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_COORD_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV_COLOR :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_ENV_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_MODE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_Q :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_R :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_S :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GEN_T :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_GREEN_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_HEIGHT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTENSITY_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_INTERNAL_FORMAT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_LUMINANCE_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MATRIX :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_PRIORITY :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RED_SIZE :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_RESIDENT :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_STACK_DEPTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WIDTH :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_BIT :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a Source

pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a Source

pattern GL_TRUE :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a Source

pattern GL_UNPACK_LSB_FIRST :: (Num a, Eq a) => a Source

pattern GL_UNPACK_ROW_LENGTH :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_PIXELS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SKIP_ROWS :: (Num a, Eq a) => a Source

pattern GL_UNPACK_SWAP_BYTES :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a Source

pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a Source

pattern GL_V2F :: (Num a, Eq a) => a Source

pattern GL_V3F :: (Num a, Eq a) => a Source

pattern GL_VENDOR :: (Num a, Eq a) => a Source

pattern GL_VERSION :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_POINTER :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_SIZE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_STRIDE :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_TYPE :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT :: (Num a, Eq a) => a Source

pattern GL_VIEWPORT_BIT :: (Num a, Eq a) => a Source

pattern GL_XOR :: (Num a, Eq a) => a Source

pattern GL_ZERO :: (Num a, Eq a) => a Source

pattern GL_ZOOM_X :: (Num a, Eq a) => a Source

pattern GL_ZOOM_Y :: (Num a, Eq a) => a Source