Safe Haskell | None |
---|---|
Language | Haskell2010 |
- glActiveTexture :: MonadIO m => GLenum -> m ()
- glAttachShader :: MonadIO m => GLuint -> GLuint -> m ()
- glBindAttribLocation :: MonadIO m => GLuint -> GLuint -> Ptr GLchar -> m ()
- glBindBuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m ()
- glBindTexture :: MonadIO m => GLenum -> GLuint -> m ()
- glBlendColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glBlendEquation :: MonadIO m => GLenum -> m ()
- glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m ()
- glBlendFunc :: MonadIO m => GLenum -> GLenum -> m ()
- glBlendFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
- glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m ()
- glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m ()
- glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum
- glClear :: MonadIO m => GLbitfield -> m ()
- glClearColor :: MonadIO m => GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glClearDepthf :: MonadIO m => GLfloat -> m ()
- glClearStencil :: MonadIO m => GLint -> m ()
- glColorMask :: MonadIO m => GLboolean -> GLboolean -> GLboolean -> GLboolean -> m ()
- glCompileShader :: MonadIO m => GLuint -> m ()
- glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m ()
- glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m ()
- glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m ()
- glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glCreateProgram :: MonadIO m => m GLuint
- glCreateShader :: MonadIO m => GLenum -> m GLuint
- glCullFace :: MonadIO m => GLenum -> m ()
- glDeleteBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteProgram :: MonadIO m => GLuint -> m ()
- glDeleteRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDeleteShader :: MonadIO m => GLuint -> m ()
- glDeleteTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glDepthFunc :: MonadIO m => GLenum -> m ()
- glDepthMask :: MonadIO m => GLboolean -> m ()
- glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m ()
- glDetachShader :: MonadIO m => GLuint -> GLuint -> m ()
- glDisable :: MonadIO m => GLenum -> m ()
- glDisableVertexAttribArray :: MonadIO m => GLuint -> m ()
- glDrawArrays :: MonadIO m => GLenum -> GLint -> GLsizei -> m ()
- glDrawElements :: MonadIO m => GLenum -> GLsizei -> GLenum -> Ptr () -> m ()
- glEnable :: MonadIO m => GLenum -> m ()
- glEnableVertexAttribArray :: MonadIO m => GLuint -> m ()
- glFinish :: MonadIO m => m ()
- glFlush :: MonadIO m => m ()
- glFramebufferRenderbuffer :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m ()
- glFramebufferTexture2D :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> GLint -> m ()
- glFrontFace :: MonadIO m => GLenum -> m ()
- glGenBuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenFramebuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenRenderbuffers :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenTextures :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
- glGenerateMipmap :: MonadIO m => GLenum -> m ()
- glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
- glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m ()
- glGetAttachedShaders :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLuint -> m ()
- glGetAttribLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
- glGetBooleanv :: MonadIO m => GLenum -> Ptr GLboolean -> m ()
- glGetBufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetError :: MonadIO m => m GLenum
- glGetFloatv :: MonadIO m => GLenum -> Ptr GLfloat -> m ()
- glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m ()
- glGetIntegerv :: MonadIO m => GLenum -> Ptr GLint -> m ()
- glGetProgramInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetProgramiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetRenderbufferParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetShaderInfoLog :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m ()
- glGetShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetShaderiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glGetString :: MonadIO m => GLenum -> m (Ptr GLubyte)
- glGetTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
- glGetTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glGetUniformLocation :: MonadIO m => GLuint -> Ptr GLchar -> m GLint
- glGetUniformfv :: MonadIO m => GLuint -> GLint -> Ptr GLfloat -> m ()
- glGetUniformiv :: MonadIO m => GLuint -> GLint -> Ptr GLint -> m ()
- glGetVertexAttribPointerv :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
- glGetVertexAttribfv :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
- glGetVertexAttribiv :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
- glHint :: MonadIO m => GLenum -> GLenum -> m ()
- glIsBuffer :: MonadIO m => GLuint -> m GLboolean
- glIsEnabled :: MonadIO m => GLenum -> m GLboolean
- glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean
- glIsProgram :: MonadIO m => GLuint -> m GLboolean
- glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean
- glIsShader :: MonadIO m => GLuint -> m GLboolean
- glIsTexture :: MonadIO m => GLuint -> m GLboolean
- glLineWidth :: MonadIO m => GLfloat -> m ()
- glLinkProgram :: MonadIO m => GLuint -> m ()
- glPixelStorei :: MonadIO m => GLenum -> GLint -> m ()
- glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m ()
- glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glReleaseShaderCompiler :: MonadIO m => m ()
- glRenderbufferStorage :: MonadIO m => GLenum -> GLenum -> GLsizei -> GLsizei -> m ()
- glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m ()
- glScissor :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
- glShaderBinary :: MonadIO m => GLsizei -> Ptr GLuint -> GLenum -> Ptr () -> GLsizei -> m ()
- glShaderSource :: MonadIO m => GLuint -> GLsizei -> Ptr GLchar -> Ptr GLint -> m ()
- glStencilFunc :: MonadIO m => GLenum -> GLint -> GLuint -> m ()
- glStencilFuncSeparate :: MonadIO m => GLenum -> GLenum -> GLint -> GLuint -> m ()
- glStencilMask :: MonadIO m => GLuint -> m ()
- glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m ()
- glStencilOp :: MonadIO m => GLenum -> GLenum -> GLenum -> m ()
- glStencilOpSeparate :: MonadIO m => GLenum -> GLenum -> GLenum -> GLenum -> m ()
- glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m ()
- glTexParameterf :: MonadIO m => GLenum -> GLenum -> GLfloat -> m ()
- glTexParameterfv :: MonadIO m => GLenum -> GLenum -> Ptr GLfloat -> m ()
- glTexParameteri :: MonadIO m => GLenum -> GLenum -> GLint -> m ()
- glTexParameteriv :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
- glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m ()
- glUniform1f :: MonadIO m => GLint -> GLfloat -> m ()
- glUniform1fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform1i :: MonadIO m => GLint -> GLint -> m ()
- glUniform1iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform2f :: MonadIO m => GLint -> GLfloat -> GLfloat -> m ()
- glUniform2fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform2i :: MonadIO m => GLint -> GLint -> GLint -> m ()
- glUniform2iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform3f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glUniform3fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform3i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> m ()
- glUniform3iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniform4f :: MonadIO m => GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glUniform4fv :: MonadIO m => GLint -> GLsizei -> Ptr GLfloat -> m ()
- glUniform4i :: MonadIO m => GLint -> GLint -> GLint -> GLint -> GLint -> m ()
- glUniform4iv :: MonadIO m => GLint -> GLsizei -> Ptr GLint -> m ()
- glUniformMatrix2fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix3fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUniformMatrix4fv :: MonadIO m => GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> m ()
- glUseProgram :: MonadIO m => GLuint -> m ()
- glValidateProgram :: MonadIO m => GLuint -> m ()
- glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m ()
- glVertexAttrib1fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib2f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> m ()
- glVertexAttrib2fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib3f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib3fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttrib4f :: MonadIO m => GLuint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> m ()
- glVertexAttrib4fv :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
- glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m ()
- glViewport :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> m ()
- pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a
- pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: (Num a, Eq a) => a
- pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a
- pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a
- pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Num a, Eq a) => a
- pattern GL_ALIASED_POINT_SIZE_RANGE :: (Num a, Eq a) => a
- pattern GL_ALPHA :: (Num a, Eq a) => a
- pattern GL_ALPHA_BITS :: (Num a, Eq a) => a
- pattern GL_ALWAYS :: (Num a, Eq a) => a
- pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a
- pattern GL_BACK :: (Num a, Eq a) => a
- pattern GL_BLEND :: (Num a, Eq a) => a
- pattern GL_BLEND_COLOR :: (Num a, Eq a) => a
- pattern GL_BLEND_DST_ALPHA :: (Num a, Eq a) => a
- pattern GL_BLEND_DST_RGB :: (Num a, Eq a) => a
- pattern GL_BLEND_EQUATION :: (Num a, Eq a) => a
- pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a
- pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a
- pattern GL_BLEND_SRC_ALPHA :: (Num a, Eq a) => a
- pattern GL_BLEND_SRC_RGB :: (Num a, Eq a) => a
- pattern GL_BLUE_BITS :: (Num a, Eq a) => a
- pattern GL_BOOL :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a
- pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a
- pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a
- pattern GL_BYTE :: (Num a, Eq a) => a
- pattern GL_CCW :: (Num a, Eq a) => a
- pattern GL_CLAMP_TO_EDGE :: (Num a, Eq a) => a
- pattern GL_COLOR_ATTACHMENT0 :: (Num a, Eq a) => a
- pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a
- pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a
- pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a
- pattern GL_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a
- pattern GL_CONSTANT_ALPHA :: (Num a, Eq a) => a
- pattern GL_CONSTANT_COLOR :: (Num a, Eq a) => a
- pattern GL_CULL_FACE :: (Num a, Eq a) => a
- pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a
- pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a
- pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a
- pattern GL_CW :: (Num a, Eq a) => a
- pattern GL_DECR :: (Num a, Eq a) => a
- pattern GL_DECR_WRAP :: (Num a, Eq a) => a
- pattern GL_DELETE_STATUS :: (Num a, Eq a) => a
- pattern GL_DEPTH_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_DEPTH_BITS :: (Num a, Eq a) => a
- pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a
- pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a
- pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a
- pattern GL_DEPTH_COMPONENT16 :: (Num a, Eq a) => a
- pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a
- pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a
- pattern GL_DEPTH_TEST :: (Num a, Eq a) => a
- pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_DITHER :: (Num a, Eq a) => a
- pattern GL_DONT_CARE :: (Num a, Eq a) => a
- pattern GL_DST_ALPHA :: (Num a, Eq a) => a
- pattern GL_DST_COLOR :: (Num a, Eq a) => a
- pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a
- pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_EQUAL :: (Num a, Eq a) => a
- pattern GL_EXTENSIONS :: (Num a, Eq a) => a
- pattern GL_FALSE :: (Num a, Eq a) => a
- pattern GL_FASTEST :: (Num a, Eq a) => a
- pattern GL_FIXED :: (Num a, Eq a) => a
- pattern GL_FLOAT :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a
- pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_COMPLETE :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Num a, Eq a) => a
- pattern GL_FRONT :: (Num a, Eq a) => a
- pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a
- pattern GL_FRONT_FACE :: (Num a, Eq a) => a
- pattern GL_FUNC_ADD :: (Num a, Eq a) => a
- pattern GL_FUNC_REVERSE_SUBTRACT :: (Num a, Eq a) => a
- pattern GL_FUNC_SUBTRACT :: (Num a, Eq a) => a
- pattern GL_GENERATE_MIPMAP_HINT :: (Num a, Eq a) => a
- pattern GL_GEQUAL :: (Num a, Eq a) => a
- pattern GL_GREATER :: (Num a, Eq a) => a
- pattern GL_GREEN_BITS :: (Num a, Eq a) => a
- pattern GL_HIGH_FLOAT :: (Num a, Eq a) => a
- pattern GL_HIGH_INT :: (Num a, Eq a) => a
- pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: (Num a, Eq a) => a
- pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: (Num a, Eq a) => a
- pattern GL_INCR :: (Num a, Eq a) => a
- pattern GL_INCR_WRAP :: (Num a, Eq a) => a
- pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a
- pattern GL_INT :: (Num a, Eq a) => a
- pattern GL_INT_VEC2 :: (Num a, Eq a) => a
- pattern GL_INT_VEC3 :: (Num a, Eq a) => a
- pattern GL_INT_VEC4 :: (Num a, Eq a) => a
- pattern GL_INVALID_ENUM :: (Num a, Eq a) => a
- pattern GL_INVALID_FRAMEBUFFER_OPERATION :: (Num a, Eq a) => a
- pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a
- pattern GL_INVALID_VALUE :: (Num a, Eq a) => a
- pattern GL_INVERT :: (Num a, Eq a) => a
- pattern GL_KEEP :: (Num a, Eq a) => a
- pattern GL_LEQUAL :: (Num a, Eq a) => a
- pattern GL_LESS :: (Num a, Eq a) => a
- pattern GL_LINEAR :: (Num a, Eq a) => a
- pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a
- pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a
- pattern GL_LINES :: (Num a, Eq a) => a
- pattern GL_LINE_LOOP :: (Num a, Eq a) => a
- pattern GL_LINE_STRIP :: (Num a, Eq a) => a
- pattern GL_LINE_WIDTH :: (Num a, Eq a) => a
- pattern GL_LINK_STATUS :: (Num a, Eq a) => a
- pattern GL_LOW_FLOAT :: (Num a, Eq a) => a
- pattern GL_LOW_INT :: (Num a, Eq a) => a
- pattern GL_LUMINANCE :: (Num a, Eq a) => a
- pattern GL_LUMINANCE_ALPHA :: (Num a, Eq a) => a
- pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: (Num a, Eq a) => a
- pattern GL_MAX_RENDERBUFFER_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a
- pattern GL_MAX_VARYING_VECTORS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a
- pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: (Num a, Eq a) => a
- pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a
- pattern GL_MEDIUM_FLOAT :: (Num a, Eq a) => a
- pattern GL_MEDIUM_INT :: (Num a, Eq a) => a
- pattern GL_MIRRORED_REPEAT :: (Num a, Eq a) => a
- pattern GL_NEAREST :: (Num a, Eq a) => a
- pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a
- pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a
- pattern GL_NEVER :: (Num a, Eq a) => a
- pattern GL_NICEST :: (Num a, Eq a) => a
- pattern GL_NONE :: (Num a, Eq a) => a
- pattern GL_NOTEQUAL :: (Num a, Eq a) => a
- pattern GL_NO_ERROR :: (Num a, Eq a) => a
- pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a
- pattern GL_NUM_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a
- pattern GL_ONE :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a
- pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a
- pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a
- pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a
- pattern GL_POINTS :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a
- pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a
- pattern GL_RED_BITS :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_BLUE_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_GREEN_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_HEIGHT :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_RED_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Num a, Eq a) => a
- pattern GL_RENDERBUFFER_WIDTH :: (Num a, Eq a) => a
- pattern GL_RENDERER :: (Num a, Eq a) => a
- pattern GL_REPEAT :: (Num a, Eq a) => a
- pattern GL_REPLACE :: (Num a, Eq a) => a
- pattern GL_RGB :: (Num a, Eq a) => a
- pattern GL_RGB565 :: (Num a, Eq a) => a
- pattern GL_RGB5_A1 :: (Num a, Eq a) => a
- pattern GL_RGBA :: (Num a, Eq a) => a
- pattern GL_RGBA4 :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D :: (Num a, Eq a) => a
- pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a
- pattern GL_SAMPLES :: (Num a, Eq a) => a
- pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a
- pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a
- pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a
- pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a
- pattern GL_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a
- pattern GL_SHADER_COMPILER :: (Num a, Eq a) => a
- pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a
- pattern GL_SHADER_TYPE :: (Num a, Eq a) => a
- pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a
- pattern GL_SHORT :: (Num a, Eq a) => a
- pattern GL_SRC_ALPHA :: (Num a, Eq a) => a
- pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a
- pattern GL_SRC_COLOR :: (Num a, Eq a) => a
- pattern GL_STATIC_DRAW :: (Num a, Eq a) => a
- pattern GL_STENCIL_ATTACHMENT :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a
- pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_STENCIL_BITS :: (Num a, Eq a) => a
- pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a
- pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a
- pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a
- pattern GL_STENCIL_INDEX8 :: (Num a, Eq a) => a
- pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a
- pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a
- pattern GL_STENCIL_REF :: (Num a, Eq a) => a
- pattern GL_STENCIL_TEST :: (Num a, Eq a) => a
- pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a
- pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a
- pattern GL_STREAM_DRAW :: (Num a, Eq a) => a
- pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a
- pattern GL_TEXTURE :: (Num a, Eq a) => a
- pattern GL_TEXTURE0 :: (Num a, Eq a) => a
- pattern GL_TEXTURE1 :: (Num a, Eq a) => a
- pattern GL_TEXTURE10 :: (Num a, Eq a) => a
- pattern GL_TEXTURE11 :: (Num a, Eq a) => a
- pattern GL_TEXTURE12 :: (Num a, Eq a) => a
- pattern GL_TEXTURE13 :: (Num a, Eq a) => a
- pattern GL_TEXTURE14 :: (Num a, Eq a) => a
- pattern GL_TEXTURE15 :: (Num a, Eq a) => a
- pattern GL_TEXTURE16 :: (Num a, Eq a) => a
- pattern GL_TEXTURE17 :: (Num a, Eq a) => a
- pattern GL_TEXTURE18 :: (Num a, Eq a) => a
- pattern GL_TEXTURE19 :: (Num a, Eq a) => a
- pattern GL_TEXTURE2 :: (Num a, Eq a) => a
- pattern GL_TEXTURE20 :: (Num a, Eq a) => a
- pattern GL_TEXTURE21 :: (Num a, Eq a) => a
- pattern GL_TEXTURE22 :: (Num a, Eq a) => a
- pattern GL_TEXTURE23 :: (Num a, Eq a) => a
- pattern GL_TEXTURE24 :: (Num a, Eq a) => a
- pattern GL_TEXTURE25 :: (Num a, Eq a) => a
- pattern GL_TEXTURE26 :: (Num a, Eq a) => a
- pattern GL_TEXTURE27 :: (Num a, Eq a) => a
- pattern GL_TEXTURE28 :: (Num a, Eq a) => a
- pattern GL_TEXTURE29 :: (Num a, Eq a) => a
- pattern GL_TEXTURE3 :: (Num a, Eq a) => a
- pattern GL_TEXTURE30 :: (Num a, Eq a) => a
- pattern GL_TEXTURE31 :: (Num a, Eq a) => a
- pattern GL_TEXTURE4 :: (Num a, Eq a) => a
- pattern GL_TEXTURE5 :: (Num a, Eq a) => a
- pattern GL_TEXTURE6 :: (Num a, Eq a) => a
- pattern GL_TEXTURE7 :: (Num a, Eq a) => a
- pattern GL_TEXTURE8 :: (Num a, Eq a) => a
- pattern GL_TEXTURE9 :: (Num a, Eq a) => a
- pattern GL_TEXTURE_2D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: (Num a, Eq a) => a
- pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: (Num a, Eq a) => a
- pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a
- pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a
- pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a
- pattern GL_TRIANGLES :: (Num a, Eq a) => a
- pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a
- pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a
- pattern GL_TRUE :: (Num a, Eq a) => a
- pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_SHORT_5_6_5 :: (Num a, Eq a) => a
- pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a
- pattern GL_VENDOR :: (Num a, Eq a) => a
- pattern GL_VERSION :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a
- pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a
- pattern GL_VIEWPORT :: (Num a, Eq a) => a
- pattern GL_ZERO :: (Num a, Eq a) => a
Graphics.GL.Raw.Profile.Embedded20
glActiveTexture :: MonadIO m => GLenum -> m () Source
glAttachShader :: MonadIO m => GLuint -> GLuint -> m () Source
glBindBuffer :: MonadIO m => GLenum -> GLuint -> m () Source
glBindFramebuffer :: MonadIO m => GLenum -> GLuint -> m () Source
glBindRenderbuffer :: MonadIO m => GLenum -> GLuint -> m () Source
glBindTexture :: MonadIO m => GLenum -> GLuint -> m () Source
glBlendEquation :: MonadIO m => GLenum -> m () Source
glBlendEquationSeparate :: MonadIO m => GLenum -> GLenum -> m () Source
glBlendFunc :: MonadIO m => GLenum -> GLenum -> m () Source
glBufferData :: MonadIO m => GLenum -> GLsizeiptr -> Ptr () -> GLenum -> m () Source
glBufferSubData :: MonadIO m => GLenum -> GLintptr -> GLsizeiptr -> Ptr () -> m () Source
glCheckFramebufferStatus :: MonadIO m => GLenum -> m GLenum Source
glClear :: MonadIO m => GLbitfield -> m () Source
glClearDepthf :: MonadIO m => GLfloat -> m () Source
glClearStencil :: MonadIO m => GLint -> m () Source
glCompileShader :: MonadIO m => GLuint -> m () Source
glCompressedTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLsizei -> GLsizei -> GLint -> GLsizei -> Ptr () -> m () Source
glCompressedTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLsizei -> Ptr () -> m () Source
glCopyTexImage2D :: MonadIO m => GLenum -> GLint -> GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> m () Source
glCopyTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> m () Source
glCreateProgram :: MonadIO m => m GLuint Source
glCreateShader :: MonadIO m => GLenum -> m GLuint Source
glCullFace :: MonadIO m => GLenum -> m () Source
glDeleteProgram :: MonadIO m => GLuint -> m () Source
glDeleteShader :: MonadIO m => GLuint -> m () Source
glDepthFunc :: MonadIO m => GLenum -> m () Source
glDepthMask :: MonadIO m => GLboolean -> m () Source
glDepthRangef :: MonadIO m => GLfloat -> GLfloat -> m () Source
glDetachShader :: MonadIO m => GLuint -> GLuint -> m () Source
glDisableVertexAttribArray :: MonadIO m => GLuint -> m () Source
glEnableVertexAttribArray :: MonadIO m => GLuint -> m () Source
glFrontFace :: MonadIO m => GLenum -> m () Source
glGenerateMipmap :: MonadIO m => GLenum -> m () Source
glGetActiveAttrib :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source
glGetActiveUniform :: MonadIO m => GLuint -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLint -> Ptr GLenum -> Ptr GLchar -> m () Source
glGetError :: MonadIO m => m GLenum Source
glGetFramebufferAttachmentParameteriv :: MonadIO m => GLenum -> GLenum -> GLenum -> Ptr GLint -> m () Source
glGetShaderPrecisionFormat :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> Ptr GLint -> m () Source
glIsBuffer :: MonadIO m => GLuint -> m GLboolean Source
glIsEnabled :: MonadIO m => GLenum -> m GLboolean Source
glIsFramebuffer :: MonadIO m => GLuint -> m GLboolean Source
glIsProgram :: MonadIO m => GLuint -> m GLboolean Source
glIsRenderbuffer :: MonadIO m => GLuint -> m GLboolean Source
glIsShader :: MonadIO m => GLuint -> m GLboolean Source
glIsTexture :: MonadIO m => GLuint -> m GLboolean Source
glLineWidth :: MonadIO m => GLfloat -> m () Source
glLinkProgram :: MonadIO m => GLuint -> m () Source
glPixelStorei :: MonadIO m => GLenum -> GLint -> m () Source
glPolygonOffset :: MonadIO m => GLfloat -> GLfloat -> m () Source
glReadPixels :: MonadIO m => GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glReleaseShaderCompiler :: MonadIO m => m () Source
glSampleCoverage :: MonadIO m => GLfloat -> GLboolean -> m () Source
glStencilMask :: MonadIO m => GLuint -> m () Source
glStencilMaskSeparate :: MonadIO m => GLenum -> GLuint -> m () Source
glTexImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLsizei -> GLsizei -> GLint -> GLenum -> GLenum -> Ptr () -> m () Source
glTexSubImage2D :: MonadIO m => GLenum -> GLint -> GLint -> GLint -> GLsizei -> GLsizei -> GLenum -> GLenum -> Ptr () -> m () Source
glUniform1f :: MonadIO m => GLint -> GLfloat -> m () Source
glUniform1i :: MonadIO m => GLint -> GLint -> m () Source
glUseProgram :: MonadIO m => GLuint -> m () Source
glValidateProgram :: MonadIO m => GLuint -> m () Source
glVertexAttrib1f :: MonadIO m => GLuint -> GLfloat -> m () Source
glVertexAttribPointer :: MonadIO m => GLuint -> GLint -> GLenum -> GLboolean -> GLsizei -> Ptr () -> m () Source
pattern GL_ACTIVE_ATTRIBUTES :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_ATTRIBUTE_MAX_LENGTH :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_TEXTURE :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORMS :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_UNIFORM_MAX_LENGTH :: (Num a, Eq a) => a Source
pattern GL_ALIASED_LINE_WIDTH_RANGE :: (Num a, Eq a) => a Source
pattern GL_ALIASED_POINT_SIZE_RANGE :: (Num a, Eq a) => a Source
pattern GL_ALPHA_BITS :: (Num a, Eq a) => a Source
pattern GL_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_ATTACHED_SHADERS :: (Num a, Eq a) => a Source
pattern GL_BLEND_COLOR :: (Num a, Eq a) => a Source
pattern GL_BLEND_DST_ALPHA :: (Num a, Eq a) => a Source
pattern GL_BLEND_DST_RGB :: (Num a, Eq a) => a Source
pattern GL_BLEND_EQUATION :: (Num a, Eq a) => a Source
pattern GL_BLEND_EQUATION_ALPHA :: (Num a, Eq a) => a Source
pattern GL_BLEND_EQUATION_RGB :: (Num a, Eq a) => a Source
pattern GL_BLEND_SRC_ALPHA :: (Num a, Eq a) => a Source
pattern GL_BLEND_SRC_RGB :: (Num a, Eq a) => a Source
pattern GL_BLUE_BITS :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC2 :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC3 :: (Num a, Eq a) => a Source
pattern GL_BOOL_VEC4 :: (Num a, Eq a) => a Source
pattern GL_BUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_BUFFER_USAGE :: (Num a, Eq a) => a Source
pattern GL_CLAMP_TO_EDGE :: (Num a, Eq a) => a Source
pattern GL_COLOR_ATTACHMENT0 :: (Num a, Eq a) => a Source
pattern GL_COLOR_BUFFER_BIT :: (Num a, Eq a) => a Source
pattern GL_COLOR_CLEAR_VALUE :: (Num a, Eq a) => a Source
pattern GL_COLOR_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_COMPILE_STATUS :: (Num a, Eq a) => a Source
pattern GL_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a Source
pattern GL_CONSTANT_ALPHA :: (Num a, Eq a) => a Source
pattern GL_CONSTANT_COLOR :: (Num a, Eq a) => a Source
pattern GL_CULL_FACE :: (Num a, Eq a) => a Source
pattern GL_CULL_FACE_MODE :: (Num a, Eq a) => a Source
pattern GL_CURRENT_PROGRAM :: (Num a, Eq a) => a Source
pattern GL_CURRENT_VERTEX_ATTRIB :: (Num a, Eq a) => a Source
pattern GL_DECR_WRAP :: (Num a, Eq a) => a Source
pattern GL_DELETE_STATUS :: (Num a, Eq a) => a Source
pattern GL_DEPTH_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_DEPTH_BITS :: (Num a, Eq a) => a Source
pattern GL_DEPTH_BUFFER_BIT :: (Num a, Eq a) => a Source
pattern GL_DEPTH_CLEAR_VALUE :: (Num a, Eq a) => a Source
pattern GL_DEPTH_COMPONENT :: (Num a, Eq a) => a Source
pattern GL_DEPTH_COMPONENT16 :: (Num a, Eq a) => a Source
pattern GL_DEPTH_FUNC :: (Num a, Eq a) => a Source
pattern GL_DEPTH_RANGE :: (Num a, Eq a) => a Source
pattern GL_DEPTH_TEST :: (Num a, Eq a) => a Source
pattern GL_DEPTH_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_DONT_CARE :: (Num a, Eq a) => a Source
pattern GL_DST_ALPHA :: (Num a, Eq a) => a Source
pattern GL_DST_COLOR :: (Num a, Eq a) => a Source
pattern GL_DYNAMIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ELEMENT_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_EXTENSIONS :: (Num a, Eq a) => a Source
pattern GL_FASTEST :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_MAT4 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC2 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC3 :: (Num a, Eq a) => a Source
pattern GL_FLOAT_VEC4 :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SHADER :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_COMPLETE :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_FRAMEBUFFER_UNSUPPORTED :: (Num a, Eq a) => a Source
pattern GL_FRONT_AND_BACK :: (Num a, Eq a) => a Source
pattern GL_FRONT_FACE :: (Num a, Eq a) => a Source
pattern GL_FUNC_ADD :: (Num a, Eq a) => a Source
pattern GL_FUNC_REVERSE_SUBTRACT :: (Num a, Eq a) => a Source
pattern GL_FUNC_SUBTRACT :: (Num a, Eq a) => a Source
pattern GL_GENERATE_MIPMAP_HINT :: (Num a, Eq a) => a Source
pattern GL_GREATER :: (Num a, Eq a) => a Source
pattern GL_GREEN_BITS :: (Num a, Eq a) => a Source
pattern GL_HIGH_FLOAT :: (Num a, Eq a) => a Source
pattern GL_HIGH_INT :: (Num a, Eq a) => a Source
pattern GL_IMPLEMENTATION_COLOR_READ_FORMAT :: (Num a, Eq a) => a Source
pattern GL_IMPLEMENTATION_COLOR_READ_TYPE :: (Num a, Eq a) => a Source
pattern GL_INCR_WRAP :: (Num a, Eq a) => a Source
pattern GL_INFO_LOG_LENGTH :: (Num a, Eq a) => a Source
pattern GL_INT_VEC2 :: (Num a, Eq a) => a Source
pattern GL_INT_VEC3 :: (Num a, Eq a) => a Source
pattern GL_INT_VEC4 :: (Num a, Eq a) => a Source
pattern GL_INVALID_ENUM :: (Num a, Eq a) => a Source
pattern GL_INVALID_FRAMEBUFFER_OPERATION :: (Num a, Eq a) => a Source
pattern GL_INVALID_OPERATION :: (Num a, Eq a) => a Source
pattern GL_INVALID_VALUE :: (Num a, Eq a) => a Source
pattern GL_LINEAR_MIPMAP_LINEAR :: (Num a, Eq a) => a Source
pattern GL_LINEAR_MIPMAP_NEAREST :: (Num a, Eq a) => a Source
pattern GL_LINE_LOOP :: (Num a, Eq a) => a Source
pattern GL_LINE_STRIP :: (Num a, Eq a) => a Source
pattern GL_LINE_WIDTH :: (Num a, Eq a) => a Source
pattern GL_LINK_STATUS :: (Num a, Eq a) => a Source
pattern GL_LOW_FLOAT :: (Num a, Eq a) => a Source
pattern GL_LOW_INT :: (Num a, Eq a) => a Source
pattern GL_LUMINANCE :: (Num a, Eq a) => a Source
pattern GL_LUMINANCE_ALPHA :: (Num a, Eq a) => a Source
pattern GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_CUBE_MAP_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_FRAGMENT_UNIFORM_VECTORS :: (Num a, Eq a) => a Source
pattern GL_MAX_RENDERBUFFER_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_TEXTURE_SIZE :: (Num a, Eq a) => a Source
pattern GL_MAX_VARYING_VECTORS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_ATTRIBS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS :: (Num a, Eq a) => a Source
pattern GL_MAX_VERTEX_UNIFORM_VECTORS :: (Num a, Eq a) => a Source
pattern GL_MAX_VIEWPORT_DIMS :: (Num a, Eq a) => a Source
pattern GL_MEDIUM_FLOAT :: (Num a, Eq a) => a Source
pattern GL_MEDIUM_INT :: (Num a, Eq a) => a Source
pattern GL_MIRRORED_REPEAT :: (Num a, Eq a) => a Source
pattern GL_NEAREST :: (Num a, Eq a) => a Source
pattern GL_NEAREST_MIPMAP_LINEAR :: (Num a, Eq a) => a Source
pattern GL_NEAREST_MIPMAP_NEAREST :: (Num a, Eq a) => a Source
pattern GL_NOTEQUAL :: (Num a, Eq a) => a Source
pattern GL_NO_ERROR :: (Num a, Eq a) => a Source
pattern GL_NUM_COMPRESSED_TEXTURE_FORMATS :: (Num a, Eq a) => a Source
pattern GL_NUM_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_CONSTANT_ALPHA :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_CONSTANT_COLOR :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_DST_ALPHA :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_DST_COLOR :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_SRC_ALPHA :: (Num a, Eq a) => a Source
pattern GL_ONE_MINUS_SRC_COLOR :: (Num a, Eq a) => a Source
pattern GL_OUT_OF_MEMORY :: (Num a, Eq a) => a Source
pattern GL_PACK_ALIGNMENT :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_FACTOR :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_FILL :: (Num a, Eq a) => a Source
pattern GL_POLYGON_OFFSET_UNITS :: (Num a, Eq a) => a Source
pattern GL_RED_BITS :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_ALPHA_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_BLUE_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_DEPTH_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_GREEN_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_HEIGHT :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_INTERNAL_FORMAT :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_RED_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_STENCIL_SIZE :: (Num a, Eq a) => a Source
pattern GL_RENDERBUFFER_WIDTH :: (Num a, Eq a) => a Source
pattern GL_RENDERER :: (Num a, Eq a) => a Source
pattern GL_REPLACE :: (Num a, Eq a) => a Source
pattern GL_RGB5_A1 :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_CUBE :: (Num a, Eq a) => a Source
pattern GL_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_ALPHA_TO_COVERAGE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_BUFFERS :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE_INVERT :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_COVERAGE_VALUE :: (Num a, Eq a) => a Source
pattern GL_SCISSOR_BOX :: (Num a, Eq a) => a Source
pattern GL_SCISSOR_TEST :: (Num a, Eq a) => a Source
pattern GL_SHADER_BINARY_FORMATS :: (Num a, Eq a) => a Source
pattern GL_SHADER_COMPILER :: (Num a, Eq a) => a Source
pattern GL_SHADER_SOURCE_LENGTH :: (Num a, Eq a) => a Source
pattern GL_SHADER_TYPE :: (Num a, Eq a) => a Source
pattern GL_SHADING_LANGUAGE_VERSION :: (Num a, Eq a) => a Source
pattern GL_SRC_ALPHA :: (Num a, Eq a) => a Source
pattern GL_SRC_ALPHA_SATURATE :: (Num a, Eq a) => a Source
pattern GL_SRC_COLOR :: (Num a, Eq a) => a Source
pattern GL_STATIC_DRAW :: (Num a, Eq a) => a Source
pattern GL_STENCIL_ATTACHMENT :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_FUNC :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_REF :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_VALUE_MASK :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BACK_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BITS :: (Num a, Eq a) => a Source
pattern GL_STENCIL_BUFFER_BIT :: (Num a, Eq a) => a Source
pattern GL_STENCIL_CLEAR_VALUE :: (Num a, Eq a) => a Source
pattern GL_STENCIL_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_FUNC :: (Num a, Eq a) => a Source
pattern GL_STENCIL_INDEX8 :: (Num a, Eq a) => a Source
pattern GL_STENCIL_PASS_DEPTH_FAIL :: (Num a, Eq a) => a Source
pattern GL_STENCIL_PASS_DEPTH_PASS :: (Num a, Eq a) => a Source
pattern GL_STENCIL_REF :: (Num a, Eq a) => a Source
pattern GL_STENCIL_TEST :: (Num a, Eq a) => a Source
pattern GL_STENCIL_VALUE_MASK :: (Num a, Eq a) => a Source
pattern GL_STENCIL_WRITEMASK :: (Num a, Eq a) => a Source
pattern GL_STREAM_DRAW :: (Num a, Eq a) => a Source
pattern GL_SUBPIXEL_BITS :: (Num a, Eq a) => a Source
pattern GL_TEXTURE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE0 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE1 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE10 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE11 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE12 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE13 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE14 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE15 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE16 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE17 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE18 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE19 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE2 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE20 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE21 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE22 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE23 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE24 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE25 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE26 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE27 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE28 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE29 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE3 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE30 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE31 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE4 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE5 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE6 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE7 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE8 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE9 :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_2D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_2D :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_X :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Y :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_NEGATIVE_Z :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_X :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Y :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_CUBE_MAP_POSITIVE_Z :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_MAG_FILTER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_MIN_FILTER :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_WRAP_S :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_WRAP_T :: (Num a, Eq a) => a Source
pattern GL_TRIANGLES :: (Num a, Eq a) => a Source
pattern GL_TRIANGLE_FAN :: (Num a, Eq a) => a Source
pattern GL_TRIANGLE_STRIP :: (Num a, Eq a) => a Source
pattern GL_UNPACK_ALIGNMENT :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_BYTE :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_4_4_4_4 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_5_5_5_1 :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_SHORT_5_6_5 :: (Num a, Eq a) => a Source
pattern GL_VALIDATE_STATUS :: (Num a, Eq a) => a Source
pattern GL_VERSION :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_ENABLED :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_NORMALIZED :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_POINTER :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_SIZE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_ATTRIB_ARRAY_TYPE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_SHADER :: (Num a, Eq a) => a Source
pattern GL_VIEWPORT :: (Num a, Eq a) => a Source