gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Profile.Core40

Contents

Synopsis

Graphics.GL.Raw.Profile.Core40

pattern GL_ACTIVE_SUBROUTINES :: (Num a, Eq a) => a Source

pattern GL_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT2x3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT2x4 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT3x2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT3x4 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT4 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT4x2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_MAT4x3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_VEC2 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_VEC3 :: (Num a, Eq a) => a Source

pattern GL_DOUBLE_VEC4 :: (Num a, Eq a) => a Source

pattern GL_DRAW_INDIRECT_BUFFER :: (Num a, Eq a) => a Source

pattern GL_FRACTIONAL_EVEN :: (Num a, Eq a) => a Source

pattern GL_FRACTIONAL_ODD :: (Num a, Eq a) => a Source

pattern GL_ISOLINES :: (Num a, Eq a) => a Source

pattern GL_MAX_PATCH_VERTICES :: (Num a, Eq a) => a Source

pattern GL_MAX_SUBROUTINES :: (Num a, Eq a) => a Source

pattern GL_MAX_TESS_GEN_LEVEL :: (Num a, Eq a) => a Source

pattern GL_MAX_TESS_PATCH_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_MAX_VERTEX_STREAMS :: (Num a, Eq a) => a Source

pattern GL_MIN_SAMPLE_SHADING_VALUE :: (Num a, Eq a) => a Source

pattern GL_PATCHES :: (Num a, Eq a) => a Source

pattern GL_PATCH_DEFAULT_INNER_LEVEL :: (Num a, Eq a) => a Source

pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: (Num a, Eq a) => a Source

pattern GL_PATCH_VERTICES :: (Num a, Eq a) => a Source

pattern GL_QUADS :: (Num a, Eq a) => a Source

pattern GL_SAMPLER_CUBE_MAP_ARRAY :: (Num a, Eq a) => a Source

pattern GL_SAMPLE_SHADING :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_SHADER :: (Num a, Eq a) => a Source

pattern GL_TESS_EVALUATION_SHADER :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_MODE :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_POINT_MODE :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_SPACING :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_VERTEX_ORDER :: (Num a, Eq a) => a Source

pattern GL_TEXTURE_CUBE_MAP_ARRAY :: (Num a, Eq a) => a Source

pattern GL_TRANSFORM_FEEDBACK :: (Num a, Eq a) => a Source