gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Extension.NV.VertexBufferUnifiedMemory

Contents

Synopsis

Extension Support

GL_NV_vertex_buffer_unified_memory

pattern GL_COLOR_ARRAY_ADDRESS_NV :: (Num a, Eq a) => a Source

pattern GL_COLOR_ARRAY_LENGTH_NV :: (Num a, Eq a) => a Source

pattern GL_DRAW_INDIRECT_ADDRESS_NV :: (Num a, Eq a) => a Source

pattern GL_DRAW_INDIRECT_LENGTH_NV :: (Num a, Eq a) => a Source

pattern GL_DRAW_INDIRECT_UNIFIED_NV :: (Num a, Eq a) => a Source

pattern GL_EDGE_FLAG_ARRAY_LENGTH_NV :: (Num a, Eq a) => a Source

pattern GL_ELEMENT_ARRAY_ADDRESS_NV :: (Num a, Eq a) => a Source

pattern GL_ELEMENT_ARRAY_LENGTH_NV :: (Num a, Eq a) => a Source

pattern GL_ELEMENT_ARRAY_UNIFIED_NV :: (Num a, Eq a) => a Source

pattern GL_FOG_COORD_ARRAY_LENGTH_NV :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_ADDRESS_NV :: (Num a, Eq a) => a Source

pattern GL_INDEX_ARRAY_LENGTH_NV :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_ADDRESS_NV :: (Num a, Eq a) => a Source

pattern GL_NORMAL_ARRAY_LENGTH_NV :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_ADDRESS_NV :: (Num a, Eq a) => a Source

pattern GL_VERTEX_ARRAY_LENGTH_NV :: (Num a, Eq a) => a Source