Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_texture_multisample :: Bool
- glGetMultisamplefv :: MonadIO m => GLenum -> GLuint -> Ptr GLfloat -> m ()
- glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m ()
- glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m ()
- glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m ()
- pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Num a, Eq a) => a
- pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Num a, Eq a) => a
- pattern GL_MAX_INTEGER_SAMPLES :: (Num a, Eq a) => a
- pattern GL_MAX_SAMPLE_MASK_WORDS :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_SAMPLE_MASK :: (Num a, Eq a) => a
- pattern GL_SAMPLE_MASK_VALUE :: (Num a, Eq a) => a
- pattern GL_SAMPLE_POSITION :: (Num a, Eq a) => a
- pattern GL_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
- pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: (Num a, Eq a) => a
- pattern GL_TEXTURE_SAMPLES :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a
- pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a
Extension Support
GL_ARB_texture_multisample
glSampleMaski :: MonadIO m => GLuint -> GLbitfield -> m () Source
glTexImage2DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLboolean -> m () Source
glTexImage3DMultisample :: MonadIO m => GLenum -> GLsizei -> GLenum -> GLsizei -> GLsizei -> GLsizei -> GLboolean -> m () Source
pattern GL_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_MAX_COLOR_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_MAX_DEPTH_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_MAX_INTEGER_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_MAX_SAMPLE_MASK_WORDS :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_MASK :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_MASK_VALUE :: (Num a, Eq a) => a Source
pattern GL_SAMPLE_POSITION :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_FIXED_SAMPLE_LOCATIONS :: (Num a, Eq a) => a Source
pattern GL_TEXTURE_SAMPLES :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE :: (Num a, Eq a) => a Source
pattern GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY :: (Num a, Eq a) => a Source