gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Extension.ARB.TessellationShader

Contents

Synopsis

Extension Support

GL_ARB_tessellation_shader

pattern GL_CCW :: (Num a, Eq a) => a Source

pattern GL_CW :: (Num a, Eq a) => a Source

pattern GL_EQUAL :: (Num a, Eq a) => a Source

pattern GL_FRACTIONAL_EVEN :: (Num a, Eq a) => a Source

pattern GL_FRACTIONAL_ODD :: (Num a, Eq a) => a Source

pattern GL_ISOLINES :: (Num a, Eq a) => a Source

pattern GL_MAX_PATCH_VERTICES :: (Num a, Eq a) => a Source

pattern GL_MAX_TESS_GEN_LEVEL :: (Num a, Eq a) => a Source

pattern GL_MAX_TESS_PATCH_COMPONENTS :: (Num a, Eq a) => a Source

pattern GL_PATCHES :: (Num a, Eq a) => a Source

pattern GL_PATCH_DEFAULT_INNER_LEVEL :: (Num a, Eq a) => a Source

pattern GL_PATCH_DEFAULT_OUTER_LEVEL :: (Num a, Eq a) => a Source

pattern GL_PATCH_VERTICES :: (Num a, Eq a) => a Source

pattern GL_QUADS :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_SHADER :: (Num a, Eq a) => a Source

pattern GL_TESS_EVALUATION_SHADER :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_MODE :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_POINT_MODE :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_SPACING :: (Num a, Eq a) => a Source

pattern GL_TESS_GEN_VERTEX_ORDER :: (Num a, Eq a) => a Source

pattern GL_TRIANGLES :: (Num a, Eq a) => a Source