gl-0.3: Complete OpenGL raw bindings

Safe HaskellNone
LanguageHaskell2010

Graphics.GL.Raw.Extension.ARB.SeparateShaderObjects

Contents

Synopsis

Extension Support

GL_ARB_separate_shader_objects

pattern GL_ACTIVE_PROGRAM :: (Num a, Eq a) => a Source

pattern GL_ALL_SHADER_BITS :: (Num a, Eq a) => a Source

pattern GL_FRAGMENT_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_GEOMETRY_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_PIPELINE_BINDING :: (Num a, Eq a) => a Source

pattern GL_PROGRAM_SEPARABLE :: (Num a, Eq a) => a Source

pattern GL_TESS_CONTROL_SHADER_BIT :: (Num a, Eq a) => a Source

pattern GL_VERTEX_SHADER_BIT :: (Num a, Eq a) => a Source