Safe Haskell | None |
---|---|
Language | Haskell2010 |
- gl_ARB_program_interface_query :: Bool
- glGetProgramInterfaceiv :: MonadIO m => GLuint -> GLenum -> GLenum -> Ptr GLint -> m ()
- glGetProgramResourceIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLuint
- glGetProgramResourceLocation :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint
- glGetProgramResourceLocationIndex :: MonadIO m => GLuint -> GLenum -> Ptr GLchar -> m GLint
- glGetProgramResourceName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m ()
- glGetProgramResourceiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m ()
- pattern GL_ACTIVE_RESOURCES :: (Num a, Eq a) => a
- pattern GL_ACTIVE_VARIABLES :: (Num a, Eq a) => a
- pattern GL_ARRAY_SIZE :: (Num a, Eq a) => a
- pattern GL_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER :: (Num a, Eq a) => a
- pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: (Num a, Eq a) => a
- pattern GL_BLOCK_INDEX :: (Num a, Eq a) => a
- pattern GL_BUFFER_BINDING :: (Num a, Eq a) => a
- pattern GL_BUFFER_DATA_SIZE :: (Num a, Eq a) => a
- pattern GL_BUFFER_VARIABLE :: (Num a, Eq a) => a
- pattern GL_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a
- pattern GL_COMPUTE_SUBROUTINE :: (Num a, Eq a) => a
- pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SUBROUTINE :: (Num a, Eq a) => a
- pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a
- pattern GL_GEOMETRY_SUBROUTINE :: (Num a, Eq a) => a
- pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a
- pattern GL_IS_PER_PATCH :: (Num a, Eq a) => a
- pattern GL_IS_ROW_MAJOR :: (Num a, Eq a) => a
- pattern GL_LOCATION :: (Num a, Eq a) => a
- pattern GL_LOCATION_INDEX :: (Num a, Eq a) => a
- pattern GL_MATRIX_STRIDE :: (Num a, Eq a) => a
- pattern GL_MAX_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_MAX_NUM_ACTIVE_VARIABLES :: (Num a, Eq a) => a
- pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a
- pattern GL_NAME_LENGTH :: (Num a, Eq a) => a
- pattern GL_NUM_ACTIVE_VARIABLES :: (Num a, Eq a) => a
- pattern GL_NUM_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a
- pattern GL_OFFSET :: (Num a, Eq a) => a
- pattern GL_PROGRAM_INPUT :: (Num a, Eq a) => a
- pattern GL_PROGRAM_OUTPUT :: (Num a, Eq a) => a
- pattern GL_REFERENCED_BY_COMPUTE_SHADER :: (Num a, Eq a) => a
- pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: (Num a, Eq a) => a
- pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: (Num a, Eq a) => a
- pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: (Num a, Eq a) => a
- pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: (Num a, Eq a) => a
- pattern GL_REFERENCED_BY_VERTEX_SHADER :: (Num a, Eq a) => a
- pattern GL_SHADER_STORAGE_BLOCK :: (Num a, Eq a) => a
- pattern GL_TESS_CONTROL_SUBROUTINE :: (Num a, Eq a) => a
- pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a
- pattern GL_TESS_EVALUATION_SUBROUTINE :: (Num a, Eq a) => a
- pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a
- pattern GL_TOP_LEVEL_ARRAY_SIZE :: (Num a, Eq a) => a
- pattern GL_TOP_LEVEL_ARRAY_STRIDE :: (Num a, Eq a) => a
- pattern GL_TRANSFORM_FEEDBACK_VARYING :: (Num a, Eq a) => a
- pattern GL_TYPE :: (Num a, Eq a) => a
- pattern GL_UNIFORM :: (Num a, Eq a) => a
- pattern GL_UNIFORM_BLOCK :: (Num a, Eq a) => a
- pattern GL_VERTEX_SUBROUTINE :: (Num a, Eq a) => a
- pattern GL_VERTEX_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a
Extension Support
GL_ARB_program_interface_query
glGetProgramResourceName :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> m () Source
glGetProgramResourceiv :: MonadIO m => GLuint -> GLenum -> GLuint -> GLsizei -> Ptr GLenum -> GLsizei -> Ptr GLsizei -> Ptr GLint -> m () Source
pattern GL_ACTIVE_RESOURCES :: (Num a, Eq a) => a Source
pattern GL_ACTIVE_VARIABLES :: (Num a, Eq a) => a Source
pattern GL_ARRAY_SIZE :: (Num a, Eq a) => a Source
pattern GL_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_ATOMIC_COUNTER_BUFFER :: (Num a, Eq a) => a Source
pattern GL_ATOMIC_COUNTER_BUFFER_INDEX :: (Num a, Eq a) => a Source
pattern GL_BLOCK_INDEX :: (Num a, Eq a) => a Source
pattern GL_BUFFER_BINDING :: (Num a, Eq a) => a Source
pattern GL_BUFFER_DATA_SIZE :: (Num a, Eq a) => a Source
pattern GL_BUFFER_VARIABLE :: (Num a, Eq a) => a Source
pattern GL_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a Source
pattern GL_COMPUTE_SUBROUTINE :: (Num a, Eq a) => a Source
pattern GL_COMPUTE_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SUBROUTINE :: (Num a, Eq a) => a Source
pattern GL_FRAGMENT_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a Source
pattern GL_GEOMETRY_SUBROUTINE :: (Num a, Eq a) => a Source
pattern GL_GEOMETRY_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a Source
pattern GL_IS_PER_PATCH :: (Num a, Eq a) => a Source
pattern GL_IS_ROW_MAJOR :: (Num a, Eq a) => a Source
pattern GL_LOCATION :: (Num a, Eq a) => a Source
pattern GL_LOCATION_INDEX :: (Num a, Eq a) => a Source
pattern GL_MATRIX_STRIDE :: (Num a, Eq a) => a Source
pattern GL_MAX_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_MAX_NUM_ACTIVE_VARIABLES :: (Num a, Eq a) => a Source
pattern GL_MAX_NUM_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a Source
pattern GL_NAME_LENGTH :: (Num a, Eq a) => a Source
pattern GL_NUM_ACTIVE_VARIABLES :: (Num a, Eq a) => a Source
pattern GL_NUM_COMPATIBLE_SUBROUTINES :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_INPUT :: (Num a, Eq a) => a Source
pattern GL_PROGRAM_OUTPUT :: (Num a, Eq a) => a Source
pattern GL_REFERENCED_BY_COMPUTE_SHADER :: (Num a, Eq a) => a Source
pattern GL_REFERENCED_BY_FRAGMENT_SHADER :: (Num a, Eq a) => a Source
pattern GL_REFERENCED_BY_GEOMETRY_SHADER :: (Num a, Eq a) => a Source
pattern GL_REFERENCED_BY_TESS_CONTROL_SHADER :: (Num a, Eq a) => a Source
pattern GL_REFERENCED_BY_TESS_EVALUATION_SHADER :: (Num a, Eq a) => a Source
pattern GL_REFERENCED_BY_VERTEX_SHADER :: (Num a, Eq a) => a Source
pattern GL_SHADER_STORAGE_BLOCK :: (Num a, Eq a) => a Source
pattern GL_TESS_CONTROL_SUBROUTINE :: (Num a, Eq a) => a Source
pattern GL_TESS_CONTROL_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a Source
pattern GL_TESS_EVALUATION_SUBROUTINE :: (Num a, Eq a) => a Source
pattern GL_TESS_EVALUATION_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a Source
pattern GL_TOP_LEVEL_ARRAY_SIZE :: (Num a, Eq a) => a Source
pattern GL_TOP_LEVEL_ARRAY_STRIDE :: (Num a, Eq a) => a Source
pattern GL_TRANSFORM_FEEDBACK_VARYING :: (Num a, Eq a) => a Source
pattern GL_UNIFORM :: (Num a, Eq a) => a Source
pattern GL_UNIFORM_BLOCK :: (Num a, Eq a) => a Source
pattern GL_VERTEX_SUBROUTINE :: (Num a, Eq a) => a Source
pattern GL_VERTEX_SUBROUTINE_UNIFORM :: (Num a, Eq a) => a Source